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Allow sorting front-to-back #5168

@JCash

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@JCash

It's currently not possible to render meshes front-to-back.

  • it is also be beneficial to skip sorting (fair performance boost) for e.g. alpha blended particles.
    See exploration-particle-no-sort

  • Another useful sort is the y-sort, allowing for objects hiding behind other objects the higher the Y value is.

I think that a material property is the most frequent use case, but I wonder if it's also useful to have it as a render script override as well? We need to find a use case for that before adding it to the render script api.

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