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joystick: seed switch implementation
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vs49688 committed May 17, 2025
commit 9d360e547980125b0b8259984ee92cffa19b428e
370 changes: 370 additions & 0 deletions src/joystick/switch/SDL_sysjoystick.c
Original file line number Diff line number Diff line change
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#if SDL_JOYSTICK_SWITCH

/* This is the dummy implementation of the SDL joystick API */

#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hints.h"

#include <switch.h>

#define JOYSTICK_COUNT 8

typedef struct SWITCHJoystickState {
PadState pad;
HidAnalogStickState sticks_old[2];
HidVibrationDeviceHandle vibrationDeviceHandles;
HidVibrationValue vibrationValues;
HidNpadButton *pad_mapping;
u32 pad_type;
u32 pad_type_prev;
HidNpadStyleTag pad_style;
HidNpadStyleTag pad_style_prev;
} SWITCHJoystickState;

static SWITCHJoystickState state[JOYSTICK_COUNT];

static const HidNpadButton pad_mapping_default[] = {
HidNpadButton_A, HidNpadButton_B, HidNpadButton_X, HidNpadButton_Y,
HidNpadButton_StickL, HidNpadButton_StickR,
HidNpadButton_L, HidNpadButton_R,
HidNpadButton_ZL, HidNpadButton_ZR,
HidNpadButton_Plus, HidNpadButton_Minus,
HidNpadButton_Left, HidNpadButton_Up, HidNpadButton_Right, HidNpadButton_Down,
HidNpadButton_StickLLeft, HidNpadButton_StickLUp, HidNpadButton_StickLRight, HidNpadButton_StickLDown,
HidNpadButton_StickRLeft, HidNpadButton_StickRUp, HidNpadButton_StickRRight, HidNpadButton_StickRDown,
HidNpadButton_LeftSL, HidNpadButton_LeftSR, HidNpadButton_RightSL, HidNpadButton_RightSR
};

// left single joycon mapping (start = left stick, select = minus)
static const HidNpadButton pad_mapping_left_joy[] = {
HidNpadButton_Down, HidNpadButton_Left, HidNpadButton_Right, HidNpadButton_Up,
BIT(31), BIT(31),
BIT(31), BIT(31),
HidNpadButton_LeftSL, HidNpadButton_LeftSR,
HidNpadButton_StickL, HidNpadButton_Minus,
HidNpadButton_StickLUp, HidNpadButton_StickLRight, HidNpadButton_StickLDown, HidNpadButton_StickLLeft,
BIT(31), BIT(31), BIT(31), BIT(31),
BIT(31), BIT(31), BIT(31), BIT(31),
BIT(31), BIT(31), BIT(31), BIT(31)
};

// right single joycon mapping (start = right stick, select = plus)
static const HidNpadButton pad_mapping_right_joy[] = {
HidNpadButton_X, HidNpadButton_A, HidNpadButton_Y, HidNpadButton_B,
BIT(31), BIT(31),
BIT(31), BIT(31),
HidNpadButton_RightSL, HidNpadButton_RightSR,
HidNpadButton_StickR, HidNpadButton_Plus,
HidNpadButton_StickRDown, HidNpadButton_StickRLeft, HidNpadButton_StickRUp, HidNpadButton_StickRRight,
BIT(31), BIT(31), BIT(31), BIT(31),
BIT(31), BIT(31), BIT(31), BIT(31),
BIT(31), BIT(31), BIT(31), BIT(31)
};

static void SWITCH_UpdateControllerSupport(bool handheld) {
if (!handheld) {
HidLaControllerSupportResultInfo info;
HidLaControllerSupportArg args;
hidLaCreateControllerSupportArg(&args);
args.hdr.player_count_max = JOYSTICK_COUNT;
hidLaShowControllerSupportForSystem(&info, &args, false);
}

// update pads states
for (int i = 0; i < JOYSTICK_COUNT; i++) {
SDL_Joystick *joy = SDL_JoystickFromInstanceID(i);
if (joy) {
padUpdate(&state[i].pad);
state[i].pad_type = state[i].pad_type_prev = hidGetNpadDeviceType((HidNpadIdType) i);
state[i].pad_style = state[i].pad_style_prev = hidGetNpadStyleSet((HidNpadIdType) i);
// update pad mapping
if (!(state[i].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[i].pad_type & HidDeviceTypeBits_JoyLeft)) {
state[i].pad_mapping = (HidNpadButton *) &pad_mapping_left_joy;
} else if (!(state[i].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[i].pad_type & HidDeviceTypeBits_JoyRight)) {
state[i].pad_mapping = (HidNpadButton *) &pad_mapping_right_joy;
} else {
state[i].pad_mapping = (HidNpadButton *) &pad_mapping_default;
}
// update vibration stuff ?
hidInitializeVibrationDevices(&state[i].vibrationDeviceHandles, 1,
HidNpadIdType_No1 + i, state[i].pad_style);
// reset sdl joysticks states
SDL_PrivateJoystickAxis(joy, 0, 0);
SDL_PrivateJoystickAxis(joy, 1, 0);
SDL_PrivateJoystickAxis(joy, 2, 0);
SDL_PrivateJoystickAxis(joy, 3, 0);
state[i].pad.buttons_cur = 0;
state[i].pad.buttons_old = 0;
for (int j = 0; j < joy->nbuttons; j++) {
SDL_PrivateJoystickButton(joy, j, SDL_RELEASED);
}
}
}
}

/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
static int SWITCH_JoystickInit(void) {
padConfigureInput(JOYSTICK_COUNT, HidNpadStyleSet_NpadStandard);

// initialize first pad to defaults
padInitializeDefault(&state[0].pad);
padUpdate(&state[0].pad);
hidSetNpadJoyHoldType(HidNpadJoyHoldType_Horizontal);

state[0].pad_type = state[0].pad_type_prev = hidGetNpadDeviceType((HidNpadIdType) 0);
state[0].pad_style = state[0].pad_style_prev = hidGetNpadStyleSet((HidNpadIdType) 0);
if (!(state[0].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[0].pad_type & HidDeviceTypeBits_JoyLeft)) {
state[0].pad_mapping = (HidNpadButton*)&pad_mapping_left_joy;
}
else if (!(state[0].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[0].pad_type & HidDeviceTypeBits_JoyRight)) {
state[0].pad_mapping = (HidNpadButton*)&pad_mapping_right_joy;
}
else {
state[0].pad_mapping = (HidNpadButton*)&pad_mapping_default;
}

// initialize pad and vibrations for pad 1 to 7
for (int i = 1; i < JOYSTICK_COUNT; i++) {
padInitialize(&state[i].pad, HidNpadIdType_No1 + i);
padUpdate(&state[i].pad);
state[i].pad_type = state[i].pad_type_prev = hidGetNpadDeviceType((HidNpadIdType) i);
state[i].pad_style = state[i].pad_style_prev = hidGetNpadStyleSet((HidNpadIdType) i);
if (!(state[i].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[i].pad_type & HidDeviceTypeBits_JoyLeft)) {
state[i].pad_mapping = (HidNpadButton*)&pad_mapping_left_joy;
}
else if (!(state[i].pad_style & HidNpadStyleTag_NpadJoyDual) &&
(state[i].pad_type & HidDeviceTypeBits_JoyRight)) {
state[i].pad_mapping = (HidNpadButton*)&pad_mapping_right_joy;
}
else {
state[i].pad_mapping = (HidNpadButton*)&pad_mapping_default;
}
hidInitializeVibrationDevices(&state[i].vibrationDeviceHandles, 1,
HidNpadIdType_No1 + i, state[i].pad_style);
}

return JOYSTICK_COUNT;
}

static int SWITCH_JoystickGetCount(void) {
return JOYSTICK_COUNT;
}

static void SWITCH_JoystickDetect(void) {
}

/* Function to get the device-dependent name of a joystick */
static const char *SWITCH_JoystickGetDeviceName(int device_index) {
return "Switch Controller";
}

static const char *SWITCH_JoystickGetDevicePath(int index)
{
return NULL;
}

static int SWITCH_JoystickGetDevicePlayerIndex(int device_index) {
return -1;
}

static void SWITCH_JoystickSetDevicePlayerIndex(int device_index, int player_index) {
}

static SDL_JoystickGUID SWITCH_JoystickGetDeviceGUID(int device_index) {
/* the GUID is just the name for now */
const char *name = SWITCH_JoystickGetDeviceName(device_index);
return SDL_CreateJoystickGUIDForName(name);
}

/* Function to perform the mapping from device index to the instance id for this index */
static SDL_JoystickID SWITCH_JoystickGetDeviceInstanceID(int device_index) {
return device_index;
}

/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
static int SWITCH_JoystickOpen(SDL_Joystick *joystick, int device_index) {
joystick->nbuttons = sizeof(pad_mapping_default) / sizeof(*pad_mapping_default);
joystick->naxes = 4;
joystick->nhats = 0;
joystick->instance_id = device_index;

return 0;
}

static int SWITCH_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) {
int id = joystick->instance_id;

state[id].vibrationValues.amp_low =
state[id].vibrationValues.amp_high = low_frequency_rumble == 0 ? 0.0f : 320.0f;
state[id].vibrationValues.freq_low =
low_frequency_rumble == 0 ? 160.0f : (float) low_frequency_rumble / 204;
state[id].vibrationValues.freq_high =
high_frequency_rumble == 0 ? 320.0f : (float) high_frequency_rumble / 204;

hidSendVibrationValues(&state[id].vibrationDeviceHandles, &state[id].vibrationValues, 1);

return 0;
}

static int SWITCH_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right) {
return SDL_Unsupported();
}

static Uint32 SWITCH_JoystickGetCapabilities(SDL_Joystick *joystick) {
return 0;
}

static int SWITCH_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) {
return 0;
}

static int SWITCH_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) {
return SDL_Unsupported();
}
static int SWITCH_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled) {
return SDL_Unsupported();
}

/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void SWITCH_JoystickUpdate(SDL_Joystick *joystick) {
u64 diff;
int index = (int) SDL_JoystickInstanceID(joystick);
if (index >= JOYSTICK_COUNT || SDL_IsTextInputActive()) {
return;
}

padUpdate(&state[index].pad);
if (!padIsConnected(&state[index].pad)) {
return;
}

// update pad type and style, open controller support applet if needed
state[index].pad_type = hidGetNpadDeviceType((HidNpadIdType) index);
state[index].pad_style = hidGetNpadStyleSet((HidNpadIdType) index);
if (state[index].pad_type != state[index].pad_type_prev
|| state[index].pad_style != state[index].pad_style_prev) {
SWITCH_UpdateControllerSupport(padIsHandheld(&state[index].pad) ? true : false);
return;
}

// only handle axes in non-single joycon mode
if (state[index].pad_style & HidNpadStyleTag_NpadJoyDual
|| (state[index].pad_type != HidDeviceTypeBits_JoyLeft
&& state[index].pad_type != HidDeviceTypeBits_JoyRight)) {
// axis left
if (state[index].sticks_old[0].x != state[index].pad.sticks[0].x) {
SDL_PrivateJoystickAxis(joystick, 0, (Sint16) state[index].pad.sticks[0].x);
state[index].sticks_old[0].x = state[index].pad.sticks[0].x;
}
if (state[index].sticks_old[0].y != state[index].pad.sticks[0].y) {
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) - state[index].pad.sticks[0].y);
state[index].sticks_old[0].y = -state[index].pad.sticks[0].y;
}
state[index].sticks_old[0] = padGetStickPos(&state[index].pad, 0);
// axis right
if (state[index].sticks_old[1].x != state[index].pad.sticks[1].x) {
SDL_PrivateJoystickAxis(joystick, 2, (Sint16) state[index].pad.sticks[1].x);
state[index].sticks_old[1].x = state[index].pad.sticks[1].x;
}
if (state[index].sticks_old[1].y != state[index].pad.sticks[1].y) {
SDL_PrivateJoystickAxis(joystick, 3, (Sint16) - state[index].pad.sticks[1].y);
state[index].sticks_old[1].y = -state[index].pad.sticks[1].y;
}
state[index].sticks_old[1] = padGetStickPos(&state[index].pad, 1);
}

// handle buttons
diff = state[index].pad.buttons_old ^ state[index].pad.buttons_cur;
if (diff) {
for (int i = 0; i < joystick->nbuttons; i++) {
if (diff & state[index].pad_mapping[i]) {
SDL_PrivateJoystickButton(
joystick, i,
state[index].pad.buttons_cur & state[index].pad_mapping[i] ?
SDL_PRESSED : SDL_RELEASED);
}
}
}
}

/* Function to close a joystick after use */
static void SWITCH_JoystickClose(SDL_Joystick *joystick) {
}

/* Function to perform any system-specific joystick related cleanup */
static void SWITCH_JoystickQuit(void) {
}

static SDL_bool SWITCH_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) {
return SDL_FALSE;
}

SDL_JoystickDriver SDL_SWITCH_JoystickDriver = {
SWITCH_JoystickInit,
SWITCH_JoystickGetCount,
SWITCH_JoystickDetect,
SWITCH_JoystickGetDeviceName,
SWITCH_JoystickGetDevicePath,
SWITCH_JoystickGetDevicePlayerIndex,
SWITCH_JoystickSetDevicePlayerIndex,
SWITCH_JoystickGetDeviceGUID,
SWITCH_JoystickGetDeviceInstanceID,

SWITCH_JoystickOpen,

SWITCH_JoystickRumble,
SWITCH_JoystickRumbleTriggers,
SWITCH_JoystickGetCapabilities,

SWITCH_JoystickSetLED,
SWITCH_JoystickSendEffect,
SWITCH_JoystickSetSensorsEnabled,

SWITCH_JoystickUpdate,
SWITCH_JoystickClose,
SWITCH_JoystickQuit,

SWITCH_JoystickGetGamepadMapping,
};

#endif /* SDL_JOYSTICK_SWITCH */

/* vi: set ts=4 sw=4 expandtab: */