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df15h-moddable/README.md

Trying to make sense (for myself) of the deep, dark, tangled jungle that is the world of Creation Engine modding -- not only end-user configuration, but also how to create various kinds of mods (CK, Papyrus, C++) from scratch. Spills over into Unreal Engine as modkits become more accessible.

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  1. df15h-ce-public df15h-ce-public Public

    A notebook re: how to create and configure mods for Bethesda Game Studios Creation Engine games. Companion repository of df15h-ce-private.

    Papyrus

  2. df15h-ue-public df15h-ue-public Public

    A notebook re: how to create and configure mods for Unreal Engine games. Companion repository of df15h-ue-private.