Various entities in the game defeat the player-character if they make contact with them. Currently this is implemented by calling .defeat() directly on the player. When we have a health system it may be worth changing this to have the enemy instead inflict maximum damage on the player.
XP Summary (total 225)
| Subdomain |
Skill |
XP |
| Engineering: Gameplay & Systems Programming |
Problem Solving |
75 |
| Engineering: Gameplay & Systems Programming |
Creativity & Design Thinking |
75 |
| Engineering: Gameplay & Systems Programming |
Technical Literacy |
75 |