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Update paintStyle to pass shaderBounds to gradient
  • Loading branch information
ferhatb committed Oct 12, 2020
commit 33a96c8a4f58e3bcbde6c87b2185d620599f4f06
58 changes: 46 additions & 12 deletions lib/web_ui/lib/src/engine/bitmap_canvas.dart
Original file line number Diff line number Diff line change
Expand Up @@ -208,8 +208,8 @@ class BitmapCanvas extends EngineCanvas {
}

/// Sets the global paint styles to correspond to [paint].
void _setUpPaint(SurfacePaintData paint) {
_canvasPool.contextHandle.setUpPaint(paint);
void _setUpPaint(SurfacePaintData paint, ui.Rect? shaderBounds) {
_canvasPool.contextHandle.setUpPaint(paint, shaderBounds);
}

void _tearDownPaint() {
Expand Down Expand Up @@ -292,56 +292,61 @@ class BitmapCanvas extends EngineCanvas {

@override
void drawLine(ui.Offset p1, ui.Offset p2, SurfacePaintData paint) {
_setUpPaint(paint);
ui.Rect? shaderBounds = (paint.shader != null) ?
ui.Rect.fromPoints(p1, p2) : null;
_setUpPaint(paint, shaderBounds);
_canvasPool.strokeLine(p1, p2);
_tearDownPaint();
}

@override
void drawPaint(SurfacePaintData paint) {
_setUpPaint(paint);
ui.Rect? shaderBounds = (paint.shader != null) ?
_computeScreenBounds(_canvasPool._currentTransform) : null;
_setUpPaint(paint, shaderBounds);
_canvasPool.fill();
_tearDownPaint();
}

@override
void drawRect(ui.Rect rect, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, rect);
_canvasPool.drawRect(rect, paint.style);
_tearDownPaint();
}

@override
void drawRRect(ui.RRect rrect, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, rrect.outerRect);
_canvasPool.drawRRect(rrect, paint.style);
_tearDownPaint();
}

@override
void drawDRRect(ui.RRect outer, ui.RRect inner, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, outer.outerRect);
_canvasPool.drawDRRect(outer, inner, paint.style);
_tearDownPaint();
}

@override
void drawOval(ui.Rect rect, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, rect);
_canvasPool.drawOval(rect, paint.style);
_tearDownPaint();
}

@override
void drawCircle(ui.Offset c, double radius, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, paint.shader != null
? ui.Rect.fromCircle(center: c, radius: radius) : null);
_canvasPool.drawCircle(c, radius, paint.style);
_tearDownPaint();
}

@override
void drawPath(ui.Path path, SurfacePaintData paint) {
_setUpPaint(paint);
_setUpPaint(paint, paint.shader != null ? path.getBounds() : null);
_canvasPool.drawPath(path, paint.style);
_tearDownPaint();
}
Expand Down Expand Up @@ -655,7 +660,7 @@ class BitmapCanvas extends EngineCanvas {
ctx.font = style.cssFontString;
_cachedLastStyle = style;
}
_setUpPaint(paragraph._paint!.paintData);
_setUpPaint(paragraph._paint!.paintData, null);
double y = offset.dy + paragraph.alphabeticBaseline;
final int len = lines.length;
for (int i = 0; i < len; i++) {
Expand Down Expand Up @@ -761,7 +766,7 @@ class BitmapCanvas extends EngineCanvas {
_drawPointsPaint.strokeWidth = paint.strokeWidth;
_drawPointsPaint.maskFilter = paint.maskFilter;

_setUpPaint(_drawPointsPaint);
_setUpPaint(_drawPointsPaint, null);
_canvasPool.drawPoints(pointMode, points, paint.strokeWidth! / 2.0);
_tearDownPaint();
}
Expand All @@ -771,6 +776,34 @@ class BitmapCanvas extends EngineCanvas {
_canvasPool.endOfPaint();
_elementCache?.commitFrame();
}

/// Computes paint bounds given [targetTransform] to completely cover window
/// viewport.
ui.Rect _computeScreenBounds(Matrix4 targetTransform) {
final Matrix4 inverted = targetTransform.clone()..invert();
final double dpr = ui.window.devicePixelRatio;
final double width = ui.window.physicalSize.width * dpr;
final double height = ui.window.physicalSize.height * dpr;
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Due do layer transforms, this may not work. Using picture bounds should be sufficient because those already take the projected window clip into account.

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Updated. Now only using

Vector3 topLeft = inverted.perspectiveTransform(Vector3(0, 0, 0));
Vector3 topRight = inverted.perspectiveTransform(Vector3(width, 0, 0));
Vector3 bottomRight =
inverted.perspectiveTransform(Vector3(width, height, 0));
Vector3 bottomLeft = inverted.perspectiveTransform(Vector3(0, height, 0));
return ui.Rect.fromLTRB(
math.min(topLeft.x,
math.min(topRight.x, math.min(bottomRight.x, bottomLeft.x))) -
bounds.left,
math.min(topLeft.y,
math.min(topRight.y, math.min(bottomRight.y, bottomLeft.y))) -
bounds.top,
math.max(topLeft.x,
math.max(topRight.x, math.max(bottomRight.x, bottomLeft.x))) -
bounds.left,
math.max(topLeft.y,
math.max(topRight.y, math.max(bottomRight.y, bottomLeft.y))) -
bounds.top,
);
}
}

String? _stringForBlendMode(ui.BlendMode? blendMode) {
Expand Down Expand Up @@ -966,3 +999,4 @@ String _maskFilterToCanvasFilter(ui.MaskFilter? maskFilter) {
}
}


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revert?

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Done

4 changes: 2 additions & 2 deletions lib/web_ui/lib/src/engine/canvas_pool.dart
Original file line number Diff line number Diff line change
Expand Up @@ -761,7 +761,7 @@ class ContextStateHandle {
/// Sets paint properties on the current canvas.
///
/// [tearDownPaint] must be called after calling this method.
void setUpPaint(SurfacePaintData paint) {
void setUpPaint(SurfacePaintData paint, ui.Rect? shaderBounds) {
if (assertionsEnabled) {
assert(!_debugIsPaintSetUp);
_debugIsPaintSetUp = true;
Expand All @@ -776,7 +776,7 @@ class ContextStateHandle {
if (paint.shader != null) {
final EngineGradient engineShader = paint.shader as EngineGradient;
final Object paintStyle =
engineShader.createPaintStyle(_canvasPool.context);
engineShader.createPaintStyle(_canvasPool.context, shaderBounds);
fillStyle = paintStyle;
strokeStyle = paintStyle;
} else if (paint.color != null) {
Expand Down
48 changes: 39 additions & 9 deletions lib/web_ui/lib/src/engine/html/shaders/shader.dart
Original file line number Diff line number Diff line change
Expand Up @@ -10,26 +10,53 @@ abstract class EngineGradient implements ui.Gradient {
EngineGradient._();

/// Creates a fill style to be used in painting.
Object createPaintStyle(html.CanvasRenderingContext2D? ctx);
Object createPaintStyle(html.CanvasRenderingContext2D? ctx,
ui.Rect? shaderBounds);
}

class GradientSweep extends EngineGradient {
GradientSweep(this.center, this.colors, this.colorStops, this.tileMode,
this.startAngle, this.endAngle, this.matrix4)
this.startAngle, this.endAngle, Float64List? matrix)
: assert(_offsetIsValid(center)),
assert(colors != null), // ignore: unnecessary_null_comparison
assert(tileMode != null), // ignore: unnecessary_null_comparison
assert(startAngle != null), // ignore: unnecessary_null_comparison
assert(endAngle != null), // ignore: unnecessary_null_comparison
assert(startAngle < endAngle),
assert(matrix4 == null || _matrix4IsValid(matrix4)),
this.matrix4 = matrix == null ? null : _FastMatrix64(matrix),
super._() {
_validateColorStops(colors, colorStops);
}

@override
Object createPaintStyle(html.CanvasRenderingContext2D? ctx) {
throw UnimplementedError();
Object createPaintStyle(html.CanvasRenderingContext2D? ctx,
ui.Rect? shaderBounds)
{
_FastMatrix64? matrix4 = this.matrix4;
html.CanvasGradient gradient;

if (matrix4 != null) {
matrix4.transform(1, 1);
double width = matrix4.transformedX;
double height = matrix4.transformedY;
gradient = ctx!.createLinearGradient(shaderBounds!.left, shaderBounds.top,
shaderBounds.right, shaderBounds.top);
} else {
gradient = ctx!.createLinearGradient(shaderBounds!.left, shaderBounds.top,
shaderBounds.right, shaderBounds.top);
}

final List<double>? colorStops = this.colorStops;
if (colorStops == null) {
assert(colors.length == 2);
gradient.addColorStop(0, colorToCssString(colors[0])!);
gradient.addColorStop(1, colorToCssString(colors[1])!);
return gradient;
}
for (int i = 0; i < colors.length; i++) {
gradient.addColorStop(colorStops[i], colorToCssString(colors[i])!);
}
return gradient;
}

final ui.Offset center;
Expand All @@ -38,7 +65,7 @@ class GradientSweep extends EngineGradient {
final ui.TileMode tileMode;
final double startAngle;
final double endAngle;
final Float32List? matrix4;
final _FastMatrix64? matrix4;
}

class GradientLinear extends EngineGradient {
Expand Down Expand Up @@ -68,7 +95,8 @@ class GradientLinear extends EngineGradient {
final _FastMatrix64? matrix4;

@override
html.CanvasGradient createPaintStyle(html.CanvasRenderingContext2D? ctx) {
html.CanvasGradient createPaintStyle(html.CanvasRenderingContext2D? ctx,
ui.Rect? shaderBounds) {
_FastMatrix64? matrix4 = this.matrix4;
html.CanvasGradient gradient;
if (matrix4 != null) {
Expand Down Expand Up @@ -115,7 +143,8 @@ class GradientRadial extends EngineGradient {
final Float32List? matrix4;

@override
Object createPaintStyle(html.CanvasRenderingContext2D? ctx) {
Object createPaintStyle(html.CanvasRenderingContext2D? ctx,
ui.Rect? shaderBounds) {
if (!experimentalUseSkia) {
if (tileMode != ui.TileMode.clamp) {
throw UnimplementedError(
Expand Down Expand Up @@ -154,7 +183,8 @@ class GradientConical extends EngineGradient {
final Float32List? matrix4;

@override
Object createPaintStyle(html.CanvasRenderingContext2D? ctx) {
Object createPaintStyle(html.CanvasRenderingContext2D? ctx,
ui.Rect? shaderBounds) {
throw UnimplementedError();
}
}
Expand Down
2 changes: 1 addition & 1 deletion lib/web_ui/lib/src/ui/painting.dart
Original file line number Diff line number Diff line change
Expand Up @@ -321,7 +321,7 @@ abstract class Gradient extends Shader {
? engine.CkGradientSweep(center, colors, colorStops, tileMode, startAngle,
endAngle, matrix4 != null ? engine.toMatrix32(matrix4) : null)
: engine.GradientSweep(center, colors, colorStops, tileMode, startAngle,
endAngle, matrix4 != null ? engine.toMatrix32(matrix4) : null);
endAngle, matrix4);
}

abstract class Image {
Expand Down