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[Impeller] use SSBOs for gradients where supported (metal/vulkan) #37654
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ac5289a
[Impeller] use uniform array for more efficient small gradients
a993117
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1e0b407
Make this work on Android
6464e63
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c6764e1
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ad2913d
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6205d78
compiler support and basic feature detection
0693dbd
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da02aea
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377b3e5
rename to ssbo_fill, move to context
8428aea
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b843436
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652553e
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21cc74a
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283957a
tests
642a3e9
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| #ifndef GRADIENT_GLSL_ | ||
| #define GRADIENT_GLSL_ | ||
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| #include <impeller/texture.glsl> | ||
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| #define FIXED_GRADIENT_SIZE 16 | ||
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| /// Compute a gradient color from a buffer of up to 16 colors. | ||
| /// | ||
| /// The provided value for `t` will be processed according to the `tile_mode`. | ||
| /// If the `tile_mode` is decal and t is less than 0 or greater than 1, vec4(0) | ||
| /// will be returned. | ||
| vec4 IPComputeFixedGradient(float t, vec4[FIXED_GRADIENT_SIZE] colors, float colors_length, float tile_mode) { | ||
| if ((t < 0.0 || t > 1.0) && tile_mode == kTileModeDecal) { | ||
| return vec4(0); | ||
| } | ||
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| t = IPFloatTile(t, tile_mode); | ||
| if (colors_length == 2) { | ||
| return mix(colors[0], colors[1], t); | ||
| } | ||
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| float rough_index = colors_length * t; | ||
| float lower_index = floor(rough_index); | ||
| int upper_index = int(ceil(rough_index)); | ||
| float scale = rough_index - lower_index; | ||
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| return mix(colors[int(lower_index)], colors[upper_index], scale); | ||
| } | ||
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| #endif |
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