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[Impeller] Include cstdint everywhere that uint32_t is used.
  • Loading branch information
bdero committed Nov 1, 2023
commit a1186a6a8e17c1b86dba83ebc815cfe1268ecb26
1 change: 1 addition & 0 deletions impeller/base/allocation.h
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#pragma once

#include <cstdint>
#include <limits>
#include <memory>

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1 change: 1 addition & 0 deletions impeller/compiler/compiler.cc
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#include "impeller/compiler/compiler.h"

#include <cstdint>
#include <filesystem>
#include <memory>
#include <optional>
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1 change: 1 addition & 0 deletions impeller/compiler/compiler_backend.h
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#pragma once

#include <cstdint>
#include <memory>
#include <variant>

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1 change: 1 addition & 0 deletions impeller/compiler/reflector.h
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#pragma once

#include <cstdint>
#include <memory>
#include <optional>

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1 change: 1 addition & 0 deletions impeller/compiler/runtime_stage_data.cc
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#include "impeller/compiler/runtime_stage_data.h"

#include <array>
#include <cstdint>
#include <optional>

#include "inja/inja.hpp"
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1 change: 1 addition & 0 deletions impeller/compiler/source_options.h
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#pragma once

#include <cstdint>
#include <memory>
#include <string>
#include <vector>
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1 change: 1 addition & 0 deletions impeller/compiler/spirv_compiler.h
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#pragma once

#include <cstdint>
#include <vector>

#include "flutter/fml/macros.h"
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1 change: 1 addition & 0 deletions impeller/compiler/spirv_sksl.h
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#pragma once

#include <cstdint>
#include <memory>
#include <utility>
#include <variant>
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1 change: 1 addition & 0 deletions impeller/compiler/switches.h
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#pragma once

#include <cstdint>
#include <iostream>
#include <memory>

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2 changes: 2 additions & 0 deletions impeller/compiler/uniform_sorter.cc
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#include "impeller/compiler/uniform_sorter.h"

#include <cstdint>

namespace impeller {

std::vector<spirv_cross::ID> SortUniforms(
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1 change: 1 addition & 0 deletions impeller/core/shader_types.h
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#pragma once

#include <cstddef>
#include <cstdint>
#include <optional>
#include <string_view>
#include <vector>
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5 changes: 2 additions & 3 deletions impeller/entity/entity.h
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#pragma once

#include <variant>
#include <cstdint>

#include "impeller/core/capture.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/path.h"
#include "impeller/geometry/rect.h"
#include "impeller/image/decompressed_image.h"

namespace impeller {

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1 change: 1 addition & 0 deletions impeller/entity/entity_pass.h
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#pragma once

#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
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2 changes: 2 additions & 0 deletions impeller/entity/inline_pass_context.h
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#pragma once

#include <cstdint>

#include "impeller/entity/entity_pass_target.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/render_pass.h"
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1 change: 1 addition & 0 deletions impeller/geometry/color.h
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#include <stdint.h>
#include <algorithm>
#include <array>
#include <cstdint>
#include <cstdlib>
#include <ostream>
#include <type_traits>
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1 change: 1 addition & 0 deletions impeller/geometry/gradient.h
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#pragma once

#include <cstdint>
#include <memory>
#include <vector>

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1 change: 1 addition & 0 deletions impeller/geometry/point.h
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#include <algorithm>
#include <cmath>
#include <cstdint>
#include <ostream>
#include <string>
#include <type_traits>
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1 change: 1 addition & 0 deletions impeller/renderer/backend/gles/device_buffer_gles.h
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#pragma once

#include <cstdint>
#include <memory>

#include "flutter/fml/macros.h"
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1 change: 1 addition & 0 deletions impeller/renderer/backend/gles/gpu_tracer_gles.h
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#pragma once

#include <cstdint>
#include <deque>
#include <thread>

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2 changes: 2 additions & 0 deletions impeller/renderer/backend/gles/render_pass_gles.cc
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#include "impeller/renderer/backend/gles/render_pass_gles.h"

#include <cstdint>

#include "GLES3/gl3.h"
#include "flutter/fml/trace_event.h"
#include "fml/closure.h"
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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/allocator_vk.h
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#include "impeller/renderer/backend/vulkan/vk.h"

#include <array>
#include <cstdint>
#include <memory>

namespace impeller {
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// found in the LICENSE file.

#include "impeller/renderer/backend/vulkan/android_hardware_buffer_texture_source_vk.h"

#include <cstdint>

#include "impeller/renderer/backend/vulkan/texture_source_vk.h"

#ifdef FML_OS_ANDROID
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2 changes: 2 additions & 0 deletions impeller/renderer/backend/vulkan/blit_command_vk.cc
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#include "impeller/renderer/backend/vulkan/blit_command_vk.h"

#include <cstdint>

#include "impeller/renderer/backend/vulkan/command_encoder_vk.h"
#include "impeller/renderer/backend/vulkan/texture_vk.h"

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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/capabilities_vk.h
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#pragma once

#include <cstdint>
#include <map>
#include <set>
#include <string>
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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/command_encoder_vk.h
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#pragma once

#include <cstdint>
#include <functional>
#include <optional>

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2 changes: 2 additions & 0 deletions impeller/renderer/backend/vulkan/descriptor_pool_vk.h
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#pragma once

#include <cstdint>

#include "flutter/fml/macros.h"
#include "fml/status_or.h"
#include "impeller/renderer/backend/vulkan/device_holder.h"
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2 changes: 2 additions & 0 deletions impeller/renderer/backend/vulkan/formats_vk.h
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#pragma once

#include <cstdint>

#include "flutter/fml/macros.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/pass_bindings_cache.h
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#pragma once

#include <cstdint>
#include <optional>

#include "flutter/impeller/renderer/backend/vulkan/vk.h"
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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/pipeline_library_vk.cc
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#include "impeller/renderer/backend/vulkan/pipeline_library_vk.h"

#include <chrono>
#include <cstdint>
#include <optional>
#include <sstream>

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2 changes: 2 additions & 0 deletions impeller/renderer/backend/vulkan/shader_library_vk.cc
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#include "impeller/renderer/backend/vulkan/shader_library_vk.h"

#include <cstdint>

#include "flutter/fml/logging.h"
#include "flutter/fml/trace_event.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
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1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/swapchain_impl_vk.h
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#pragma once

#include <cstdint>
#include <memory>
#include <variant>

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3 changes: 3 additions & 0 deletions impeller/renderer/backend/vulkan/test/mock_vulkan.cc
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// found in the LICENSE file.

#include "impeller/renderer/backend/vulkan/test/mock_vulkan.h"

#include <cstdint>
#include <cstring>
#include <utility>
#include <vector>

#include "fml/macros.h"
#include "fml/thread_local.h"
#include "impeller/base/thread_safety.h"
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2 changes: 2 additions & 0 deletions impeller/renderer/backend/vulkan/vertex_descriptor_vk.cc
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#include "impeller/renderer/backend/vulkan/vertex_descriptor_vk.h"

#include <cstdint>

namespace impeller {

vk::Format ToVertexDescriptorFormat(const ShaderStageIOSlot& input) {
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1 change: 1 addition & 0 deletions impeller/renderer/command.h
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#pragma once

#include <cstdint>
#include <map>
#include <memory>
#include <optional>
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2 changes: 2 additions & 0 deletions impeller/renderer/compute_tessellator.cc
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#include "impeller/renderer/compute_tessellator.h"

#include <cstdint>

#include "impeller/renderer/command_buffer.h"
#include "impeller/renderer/path_polyline.comp.h"
#include "impeller/renderer/pipeline_library.h"
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1 change: 1 addition & 0 deletions impeller/renderer/pool.h
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#pragma once

#include <cstdint>
#include <memory>
#include <mutex>

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1 change: 1 addition & 0 deletions impeller/scene/importer/vertices_builder.cc
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#include "impeller/scene/importer/vertices_builder.h"

#include <cstdint>
#include <cstring>
#include <limits>
#include <memory>
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2 changes: 2 additions & 0 deletions impeller/tessellator/c/tessellator.h
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#pragma once

#include <cstdint>

#include "impeller/geometry/path_builder.h"
#include "impeller/tessellator/tessellator.h"

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