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Make the GL context current in EmbedderSurfaceGLImpeller before creating the GPU surface #50807
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Make the GL context current in EmbedderSurfaceGLImpeller before creat…
…ing the GPU surface The GPUSurfaceGLImpeller ctor creates an AiksContext/ContentContext, which loads the shader pipelines. If the current thread does not have a GL context and can not execute ReactorGLES operations, then the pipeline futures will not complete. This can cause the raster thread to hang if the reactor has not run and the futures are still incomplete when a rendering task later needs to obtain the pipeline.
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What does this test do differently than the entrypoint you're replacing?
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The test executes a series of canvas draw calls that makes the
EntityPassrender aContentsthat needs to obtain aPipelinebefore theReactorGLESis flushed.Without this patch, the test hangs when
SolidColorContents::Rendertries to get its shader pipeline.