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[Impeller] use optimal depth attachment, remove useless barrier.
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jonahwilliams committed Mar 27, 2024
commit dbfffa939a0e97f834ec671b6f8fa1be8e47c57b
1 change: 1 addition & 0 deletions impeller/renderer/backend/vulkan/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ impeller_component("vulkan_unittests") {
"descriptor_pool_vk_unittests.cc",
"driver_info_vk_unittests.cc",
"fence_waiter_vk_unittests.cc",
"render_pass_builder_vk_unittests.cc",
"render_pass_cache_unittests.cc",
"resource_manager_vk_unittests.cc",
"test/gpu_tracer_unittests.cc",
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23 changes: 19 additions & 4 deletions impeller/renderer/backend/vulkan/render_pass_builder_vk.cc
Original file line number Diff line number Diff line change
Expand Up @@ -62,8 +62,8 @@ RenderPassBuilderVK& RenderPassBuilderVK::SetDepthStencilAttachment(
desc.storeOp = ToVKAttachmentStoreOp(store_action);
desc.stencilLoadOp = desc.loadOp; // Not separable in Impeller.
desc.stencilStoreOp = desc.storeOp; // Not separable in Impeller.
desc.initialLayout = vk::ImageLayout::eGeneral;
desc.finalLayout = vk::ImageLayout::eGeneral;
desc.initialLayout = vk::ImageLayout::eUndefined;
desc.finalLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
depth_stencil_ = desc;
return *this;
}
Expand All @@ -80,8 +80,8 @@ RenderPassBuilderVK& RenderPassBuilderVK::SetStencilAttachment(
desc.storeOp = vk::AttachmentStoreOp::eDontCare;
desc.stencilLoadOp = ToVKAttachmentLoadOp(load_action);
desc.stencilStoreOp = ToVKAttachmentStoreOp(store_action);
desc.initialLayout = vk::ImageLayout::eGeneral;
desc.finalLayout = vk::ImageLayout::eGeneral;
desc.initialLayout = vk::ImageLayout::eUndefined;
desc.finalLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
depth_stencil_ = desc;
return *this;
}
Expand Down Expand Up @@ -184,4 +184,19 @@ void InsertBarrierForInputAttachmentRead(const vk::CommandBuffer& buffer,
);
}

const std::map<size_t, vk::AttachmentDescription>&
RenderPassBuilderVK::GetColors() const {
return colors_;
}

const std::map<size_t, vk::AttachmentDescription>&
RenderPassBuilderVK::GetResolves() const {
return resolves_;
}

const std::optional<vk::AttachmentDescription>&
RenderPassBuilderVK::GetDepthStencil() const {
return depth_stencil_;
}

} // namespace impeller
9 changes: 9 additions & 0 deletions impeller/renderer/backend/vulkan/render_pass_builder_vk.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,15 @@ class RenderPassBuilderVK {

vk::UniqueRenderPass Build(const vk::Device& device) const;

// Visible for testing.
const std::map<size_t, vk::AttachmentDescription>& GetColors() const;
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GetColorAttachments perhaps? To better match the Set calls.

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Done


// Visible for testing.
const std::map<size_t, vk::AttachmentDescription>& GetResolves() const;

// Visible for testing.
const std::optional<vk::AttachmentDescription>& GetDepthStencil() const;

private:
std::map<size_t, vk::AttachmentDescription> colors_;
std::map<size_t, vk::AttachmentDescription> resolves_;
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Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "flutter/testing/testing.h" // IWYU pragma: keep
#include "gtest/gtest.h"
#include "impeller/core/formats.h"
#include "impeller/renderer/backend/vulkan/render_pass_builder_vk.h"
#include "impeller/renderer/backend/vulkan/test/mock_vulkan.h"
#include "vulkan/vulkan_core.h"
#include "vulkan/vulkan_enums.hpp"

namespace impeller {
namespace testing {

TEST(RenderPassBuilder, CreatesRenderPassWithNoDepthStencil) {
RenderPassBuilderVK builder = RenderPassBuilderVK();
auto const context = MockVulkanContextBuilder().Build();

// Create a single color attachment with a transient depth stencil.
builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
SampleCount::kCount1, LoadAction::kClear,
StoreAction::kStore);

auto render_pass = builder.Build(context->GetDevice());

EXPECT_TRUE(!!render_pass);
EXPECT_FALSE(builder.GetDepthStencil().has_value());
}

TEST(RenderPassBuilder, CreatesRenderPassWithCombinedDepthStencil) {
RenderPassBuilderVK builder = RenderPassBuilderVK();
auto const context = MockVulkanContextBuilder().Build();

// Create a single color attachment with a transient depth stencil.
builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
SampleCount::kCount1, LoadAction::kClear,
StoreAction::kStore);
builder.SetDepthStencilAttachment(PixelFormat::kD24UnormS8Uint,
SampleCount::kCount1, LoadAction::kDontCare,
StoreAction::kDontCare);

auto render_pass = builder.Build(context->GetDevice());

EXPECT_TRUE(!!render_pass);

auto maybe_color = builder.GetColors().find(0u);
ASSERT_NE(maybe_color, builder.GetColors().end());
auto color = maybe_color->second;

EXPECT_EQ(color.initialLayout, vk::ImageLayout::eGeneral);
EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eStore);

auto maybe_depth_stencil = builder.GetDepthStencil();
ASSERT_TRUE(maybe_depth_stencil.has_value());
auto depth_stencil = maybe_depth_stencil.value();

EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
EXPECT_EQ(depth_stencil.finalLayout,
vk::ImageLayout::eDepthStencilAttachmentOptimal);
EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
}

TEST(RenderPassBuilder, CreatesRenderPassWithOnlyStencil) {
RenderPassBuilderVK builder = RenderPassBuilderVK();
auto const context = MockVulkanContextBuilder().Build();

// Create a single color attachment with a transient depth stencil.
builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
SampleCount::kCount1, LoadAction::kClear,
StoreAction::kStore);
builder.SetStencilAttachment(PixelFormat::kS8UInt, SampleCount::kCount1,
LoadAction::kDontCare, StoreAction::kDontCare);

auto render_pass = builder.Build(context->GetDevice());

EXPECT_TRUE(!!render_pass);

auto maybe_depth_stencil = builder.GetDepthStencil();
ASSERT_TRUE(maybe_depth_stencil.has_value());
auto depth_stencil = maybe_depth_stencil.value();

EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
EXPECT_EQ(depth_stencil.finalLayout,
vk::ImageLayout::eDepthStencilAttachmentOptimal);
EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
}

} // namespace testing
} // namespace impeller
2 changes: 0 additions & 2 deletions impeller/renderer/backend/vulkan/render_pass_vk.cc
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,6 @@ SharedHandleVK<vk::RenderPass> RenderPassVK::CreateVKRenderPass(
depth->load_action, //
depth->store_action //
);
TextureVK::Cast(*depth->texture).SetLayout(barrier);
} else if (auto stencil = render_target_.GetStencilAttachment();
stencil.has_value()) {
builder.SetStencilAttachment(
Expand All @@ -122,7 +121,6 @@ SharedHandleVK<vk::RenderPass> RenderPassVK::CreateVKRenderPass(
stencil->load_action, //
stencil->store_action //
);
TextureVK::Cast(*stencil->texture).SetLayout(barrier);
}

if (recycled_renderpass != nullptr) {
Expand Down