Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from 5 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 23 additions & 0 deletions impeller/aiks/aiks_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -3145,6 +3145,29 @@ TEST_P(AiksTest, DrawAtlasPlusWideGamut) {
ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
}

// https://github.com/flutter/flutter/issues/146648
TEST_P(AiksTest, StrokedPathWithMoveToThenCloseDrawnCorrectly) {
Path path = PathBuilder{}
.MoveTo({0, 400})
.LineTo({0, 0})
.LineTo({400, 0})
// MoveTo implicitly adds a contour, ensure that close doesn't
// add another nearly-empty contour.
.MoveTo({0, 400})
.Close()
.TakePath();

Canvas canvas;
canvas.Translate({50, 50, 0});
canvas.DrawPath(path, {
.color = Color::Blue(),
.stroke_width = 10,
.stroke_cap = Cap::kRound,
.style = Paint::Style::kStroke,
});
ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
}

} // namespace testing
} // namespace impeller

Expand Down
7 changes: 6 additions & 1 deletion impeller/geometry/path_builder.cc
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,12 @@ PathBuilder& PathBuilder::MoveTo(Point point, bool relative) {
}

PathBuilder& PathBuilder::Close() {
LineTo(subpath_start_);
// If the subpath start is the same as the current position, this
// is an empty contour and inserting a line segment will just
// confuse the tessellator.
if (subpath_start_ != current_) {
LineTo(subpath_start_);
}
SetContourClosed(true);
AddContourComponent(current_);
return *this;
Expand Down
20 changes: 10 additions & 10 deletions impeller/geometry/path_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -47,26 +47,26 @@ TEST(PathTest, PathBuilderSetsCorrectContourPropertiesForAddCommands) {
Path path = PathBuilder{}.AddCircle({100, 100}, 50).TakePath();
ContourComponent contour;
path.GetContourComponentAtIndex(0, contour);
ASSERT_POINT_NEAR(contour.destination, Point(100, 50));
ASSERT_TRUE(contour.is_closed);
EXPECT_POINT_NEAR(contour.destination, Point(100, 50));
EXPECT_TRUE(contour.is_closed);
}

{
Path path =
PathBuilder{}.AddOval(Rect::MakeXYWH(100, 100, 100, 100)).TakePath();
ContourComponent contour;
path.GetContourComponentAtIndex(0, contour);
ASSERT_POINT_NEAR(contour.destination, Point(150, 100));
ASSERT_TRUE(contour.is_closed);
EXPECT_POINT_NEAR(contour.destination, Point(150, 100));
EXPECT_TRUE(contour.is_closed);
}

{
Path path =
PathBuilder{}.AddRect(Rect::MakeXYWH(100, 100, 100, 100)).TakePath();
ContourComponent contour;
path.GetContourComponentAtIndex(0, contour);
ASSERT_POINT_NEAR(contour.destination, Point(100, 100));
ASSERT_TRUE(contour.is_closed);
EXPECT_POINT_NEAR(contour.destination, Point(100, 100));
EXPECT_TRUE(contour.is_closed);
}

{
Expand All @@ -75,8 +75,8 @@ TEST(PathTest, PathBuilderSetsCorrectContourPropertiesForAddCommands) {
.TakePath();
ContourComponent contour;
path.GetContourComponentAtIndex(0, contour);
ASSERT_POINT_NEAR(contour.destination, Point(110, 100));
ASSERT_TRUE(contour.is_closed);
EXPECT_POINT_NEAR(contour.destination, Point(110, 100));
EXPECT_TRUE(contour.is_closed);
}

{
Expand All @@ -86,8 +86,8 @@ TEST(PathTest, PathBuilderSetsCorrectContourPropertiesForAddCommands) {
.TakePath();
ContourComponent contour;
path.GetContourComponentAtIndex(0, contour);
ASSERT_POINT_NEAR(contour.destination, Point(110, 100));
ASSERT_TRUE(contour.is_closed);
EXPECT_POINT_NEAR(contour.destination, Point(110, 100));
EXPECT_TRUE(contour.is_closed);
}

// Open shapes.
Expand Down
3 changes: 3 additions & 0 deletions testing/impeller_golden_tests_output.txt
Original file line number Diff line number Diff line change
Expand Up @@ -718,6 +718,9 @@ impeller_Play_AiksTest_SrgbToLinearFilterSubpassCollapseOptimization_Vulkan.png
impeller_Play_AiksTest_StrokedCirclesRenderCorrectly_Metal.png
impeller_Play_AiksTest_StrokedCirclesRenderCorrectly_OpenGLES.png
impeller_Play_AiksTest_StrokedCirclesRenderCorrectly_Vulkan.png
impeller_Play_AiksTest_StrokedPathWithMoveToThenCloseDrawnCorrectly_Metal.png
impeller_Play_AiksTest_StrokedPathWithMoveToThenCloseDrawnCorrectly_OpenGLES.png
impeller_Play_AiksTest_StrokedPathWithMoveToThenCloseDrawnCorrectly_Vulkan.png
impeller_Play_AiksTest_SubpassWithClearColorOptimization_Metal.png
impeller_Play_AiksTest_SubpassWithClearColorOptimization_OpenGLES.png
impeller_Play_AiksTest_SubpassWithClearColorOptimization_Vulkan.png
Expand Down