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3,150 changes: 3,150 additions & 0 deletions packages/rfw/coverage/lcov.info

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16 changes: 16 additions & 0 deletions packages/xdg_directories/example/README.md
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# example

A new Flutter project.

## Getting Started

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)

For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
29 changes: 29 additions & 0 deletions packages/xdg_directories/example/analysis_options.yaml
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.

# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml

linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule

# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
186 changes: 186 additions & 0 deletions packages/xdg_directories/example/lib/main.dart
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import 'package:flutter/material.dart';
import 'package:xdg_directories/xdg_directories.dart';

void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({super.key});

// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
useMaterial3: true),
home: const MyHomePage(title: 'Test package xdg_directories'),
);
}
}

class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});

final String title;

@override
State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
String payload = "empty";

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(payload),
const SizedBox(height: 20),

/// The list of preference-ordered base directories relative to
/// which configuration files should be searched. (Corresponds to
/// `$XDG_CONFIG_DIRS`).
///
/// Throws [StateError] if the HOME environment variable is not set
ElevatedButton(
key: const Key("getConfigXdgDirectory"),
onPressed: () {
payload = configDirs.toString();
setState(() {});
},
child: const Text("Get config xdg directory")),
const SizedBox(height: 10),

/// The base directory relative to which user-specific
/// non-essential (cached) data should be written. (Corresponds to
/// `$XDG_CACHE_HOME`).
///
/// Throws [StateError] if the HOME environment variable is not set.
ElevatedButton(
key: const Key("getCacheHome"),
onPressed: () {
payload = cacheHome.toString();
setState(() {});
},
child: const Text("Get Cache Home")),
const SizedBox(height: 10),

/// The a single base directory relative to which user-specific
/// configuration files should be written. (Corresponds to `$XDG_CONFIG_HOME`).
///
/// Throws [StateError] if the HOME environment variable is not set.
ElevatedButton(
key: const Key("getConfigHome"),
onPressed: () {
payload = configHome.toString();
setState(() {});
},
child: const Text("Get config Home")),
const SizedBox(height: 10),

/// The list of preference-ordered base directories relative to
/// which data files should be searched. (Corresponds to `$XDG_DATA_DIRS`).
///
/// Throws [StateError] if the HOME environment variable is not set.
ElevatedButton(
key: const Key("getDataDirectory"),
onPressed: () {
payload = dataDirs.toString();
setState(() {});
},
child: const Text("Get data directory")),

const SizedBox(height: 10),

/// The base directory relative to which user-specific data files should be
/// written. (Corresponds to `$XDG_DATA_HOME`).
///
/// Throws [StateError] if the HOME environment variable is not set.
ElevatedButton(
key: const Key("getDataHome"),
onPressed: () {
payload = dataHome.toString();
setState(() {});
},
child: const Text("Get data home")),
const SizedBox(height: 10),

/// The base directory relative to which user-specific runtime
/// files and other file objects should be placed. (Corresponds to
/// `$XDG_RUNTIME_DIR`).
///
/// Throws [StateError] if the HOME environment variable is not set.
ElevatedButton(
key: const Key("getRuntimeDir"),
onPressed: () {
payload = runtimeDir.toString();
setState(() {});
},
child: const Text("Get runtime dir")),
const SizedBox(height: 10),

/// Gets the set of user directory names that xdg knows about.
///
/// These are not paths, they are names of xdg values. Call [getUserDirectory]
/// to get the associated directory.
///
/// These are the names of the variables in "[configHome]/user-dirs.dirs", with
/// the `XDG_` prefix removed and the `_DIR` suffix removed.

ElevatedButton(
key: const Key("getUserDirectoryNames"),
onPressed: () {
payload = getUserDirectoryNames().toString();
setState(() {});
},
child: const Text("Get user directory names")),
const SizedBox(height: 10),

/// Gets the xdg user directory named by `dirName`.
///
/// Use [getUserDirectoryNames] to find out the list of available names.
///
/// If the `xdg-user-dir` executable is not present this returns null.
ElevatedButton(
key: const Key("getUserDirectoryName"),
onPressed: () {
payload = getUserDirectory("").toString();
setState(() {});
},
child: const Text("Get user directory name")),
],
),
),
// This trailing comma makes auto-formatting nicer for build methods.
);
}
}
1 change: 1 addition & 0 deletions packages/xdg_directories/example/linux/.gitignore
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flutter/ephemeral
138 changes: 138 additions & 0 deletions packages/xdg_directories/example/linux/CMakeLists.txt
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# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)

# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "example")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.example")

# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)

# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")

# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()

# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()

# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()

# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})

# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)

add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")

# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)

# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})

# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)

# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)

# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)

# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)


# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()

# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)

set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")

install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)

install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)

install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)

foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)

# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)

# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
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