Implement fallback for rendering CCClippingNode#1556
Merged
FireMario211 merged 1 commit intogeode-sdk:mainfrom Dec 30, 2025
Merged
Implement fallback for rendering CCClippingNode#1556FireMario211 merged 1 commit intogeode-sdk:mainfrom
FireMario211 merged 1 commit intogeode-sdk:mainfrom
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Added fallback scissor rendering when stencil buffer is disabled.
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dankmeme01
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Jan 16, 2026
Added fallback scissor rendering when stencil buffer is disabled.
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This implements a "fallback rendering" when stencil buffer is disabled.
This is a workaround for getting ANGLEGLKit to work with CCClippingNode, albeit in a limited state. The workaround being to use glScissor instead, as most mods that use CCClippingNode usually have the mask as a box or rectangle.
Also boundingBox is used as some mods dont properly set the anchor points, causing the mask to be in the wrong position.