Releases: grester/VPHUD
Releases · grester/VPHUD
Version 1.4.0
Changelog
What's new in v1.4?
- CBA is now required as mod settings are now changed in the CBA addons settings menu. They can still be changed in the action menu options window but are discouraged. (Suggested by "Snake Plissken" on Steam Mod Workshop comments.)
- Added setting to change crosshair style to anything typed in the setting.
- Changed pitch degrees scale from 10 to 15.
- Throttle indicator available for all air vehicles, and setting to enable/disable it. (Suggested by "Lawless" on Steam Mod Workshop comments.)
- Height measurement is now available to be chosen between "Above Sea Level" (new default) and "Above Ground Level". (Suggested by "Phantom_Wolf" on Steam Mod Workshop comments.)
- Added log messages to .rpt log file to more easily diagnose where errors and unintended behaviors might happen.
- A few more localisations(translations) were added for some new texts.
Improved from v1.3
- Options window action menu access is now disabled by default to encourage changing settings in the CBA addons settings menu. Legacy support is available for some options, but will no longer be updated for more recent settings. Can be enabled/disabled in CBA addon settings.
- Imperial Units made the new default option as is most commonly used in the real world. Metric Units are still available to be selected in CBA addons settings.
- Deprecated filtering of vehicles, now VPHUD has the same behavior for all vehicles.
- DEPRECATED: Fixed bug where force/unforce wouldn't take effect until saving, exiting, and re-entering the vehicle. Now takes effect instantly.
- The main event handler changed to addMissionEventHandler ["Draw3D" (Suggested by "Lou Montana" on Arma 3 Discord.)
- Overall simplification of code with more universal use of methods instead of inline coding.
- Cleaned clutter controls classes that were conflicting with CBA and were never necessary in the first place.
Planned for v1.5
- Some way to reset settings as a last resort. (Suggested by "YonV" on Steam Mod Workshop comments.)
Version 1.4.0 Early Access
Because it has been so long since I've released anything. I don't want to officialy launch already v1.4, yet I want to share this future version that has many improvements and fixes, in hopes of helping better diagnose the common problem of HUD not showing up.
Version 1.3.0
Changelog
What's new in v1.3?
- Added translations support. See #4 for more information.
- Heavy project restructuring and refactoring to make it easier to contribute to GitHub.
Improved from v1.2
- modelToWorld call changed to modelToWorldVisual to improve performance (Suggested by "cineafx" on Steam Workshop)
- Gauges no longer appear on parachutes (Vanilla and CUP)