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@fizruk fizruk commented Feb 9, 2023

This is a very primitive implementation of chess using only Prelude. Correctness of moves is not checked. End of game is not checked. But, it is playable, in the sense that it visualises the board after every move :)

Scholar's Mate:

@simonmichael simonmichael merged commit ff598ed into haskell-game:main Feb 9, 2023
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Wow! Reminds me of https://en.wikipedia.org/wiki/1K_ZX_Chess.

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I pushed a couple of fixes. Also the script is currently 11 lines (but it looks easy to fix eg by using a runghc shebang.)

@fizruk fizruk deleted the fizruk-chess branch February 10, 2023 04:36
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fizruk commented Feb 10, 2023

Indeed, I did not count the shebang for some reason!

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fizruk commented Feb 10, 2023

Wow! Reminds me of https://en.wikipedia.org/wiki/1K_ZX_Chess.

I wonder how feasible it is to implement full chess (with an AI) under this challenge (without resorting to something like https://hackage.haskell.org/package/chessIO).

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It sounds impossible.. and yet 80x10 is not far off 1K..

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