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Description
On first running the UnityWidget, the Unity Game's sound plays, but a blank screen is pulled up, on iOS only. This screen is the same color as my main app's loading screen.
If I hot restart the app from this screen, the Unity game's sound continues playing behind the main app, and after navigating back to the UnityWidget, the Unity game runs as intended.
The only work around I've found is automating a pop back to the main app, then rerunning the UnityWidget, which is not a good user experience.
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Error output:
CrashReporter: initialized
Built from '2021.2/staging' branch, Version '2021.2.11f1 (e50cafbb4399)', Build type 'Release', Scripting Backend 'il2cpp'
MemoryManager: Using 'Default' Allocator.
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
-> applicationDidFinishLaunching()
-> applicationWillEnterForeground()
-> applicationDidBecomeActive()
Unexpected node type.
Unexpected node type.
GfxDevice: creating device client; threaded=1; jobified=0
Initializing Metal device caps: Apple A9 GPU
Initialize engine version: 2021.2.11f1 (e50cafbb4399)
flutter: in onUnityCreated
CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/D17E09AB-1621-4810-8A8E-EDBB1BE93C4C/Library/Caches/CrashReports/crash-pending.plcrash