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I'm in favor of this -- as far as I understand binding traversal in LanguageServer.jl itself seems to be correct, so I think there won't be anything we can get more from crash report for these lines of code. |
aviatesk
reviewed
Jul 15, 2020
| function get_signatures(b, tls, sigs, server, visited = nothing) end # Fallback | ||
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| function get_signatures(b::StaticLint.Binding, tls::StaticLint.Scope, sigs::Vector{SignatureInformation}, server, visited = Base.IdSet{StaticLint.Binding}()) | ||
| function get_signatures(b::StaticLint.Binding, tls::StaticLint.Scope, sigs::Vector{SignatureInformation}, server, visited = StaticLint.Binding[]) |
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What's the reason for switching to Vector ?
Well, could I also ask why you used Base.IdSet before instead of usual Set ?
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Using IdSet was a mistake, I had been using them in SymbolServer and forgot it was quite costly
davidanthoff
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Jul 15, 2020
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There is a cycle in the links (
.prev/.next) between StaticLint.Bindings. The root cause is within StaticLint but there is no reason to allow it to crash the language server. If we have done a complete circuit here (i.e. a loop is detected) then we have all the information we need and canreturn.As this is being hit quite a lot, this approach seems best for the user while the StaticLint bug is fixed. Thoughts?