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🐛 Manager.Elected() should beclosed after runnables are started #1354
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🐛 Manager.Elected() should beclosed after runnables are started
During debugging a weird issue with some tests failing if they were running too fast. In other words, calling Start() and Close() on a manager too fast throws an error where the informers haven't been able to sync, which then makes Start() fail with an error. In an effort to improve this behavior, tried to use Elected() to wait for leader election to start, which also waits for the cache. During some debugging, this issue happened again and upon digging a bit more it seems that the channel was closed before starting the runnables in some cases. This change reorders the close on cm.elected, which should fix the above issue. Signed-off-by: Vince Prignano <[email protected]>
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@vincepri this is consistent today. We first close the channel, the we start the Runnables.
Also, is it intended to make the
cm.StartLeaderElectionRunnablessynchronous?Uh oh!
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Yes that was an intentional change
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ah now I get it, this is abusing the fact that
startLeaderElectionRunnablessynchronously waits for the cache to be synced. A tad implicit and has a good chance to be accidentally broken in the future again, but seems reasonableThere was a problem hiding this comment.
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Now leader and leaderless starting of pre-election runnables is the same, that makes sense to me.