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Remove EASY from glossary #42322
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Remove EASY from glossary #42322
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chrisdavidmills
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@estelle A few suggestions for you to sift through, but mostly good.
| Additionally, the accessibility tree often contains information on what can be done with an element: a link can be _followed_, a text input can be _typed into_, etc. | ||
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| While still in draft form within the Web Incubator Community Group as of April 2022, the **[Accessibility Object Model](https://wicg.github.io/aom/explainer.html) (AOM)** intends to incubate APIs that make it easier to express accessibility semantics and potentially allow read access to the computed accessibility tree. | ||
| While still in draft form within the Web Incubator Community Group as of April 2022, the **[Accessibility Object Model](https://wicg.github.io/aom/explainer.html) (AOM)** intends to incubate APIs that enable expressing accessibility semantics and potentially allow read access to the computed accessibility tree. |
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| While still in draft form within the Web Incubator Community Group as of April 2022, the **[Accessibility Object Model](https://wicg.github.io/aom/explainer.html) (AOM)** intends to incubate APIs that enable expressing accessibility semantics and potentially allow read access to the computed accessibility tree. | |
| While still in draft form within the Web Incubator Community Group as of April 2022, the **[Accessibility Object Model](https://wicg.github.io/aom/explainer.html) (AOM)** intends to incubate APIs to express accessibility semantics and potentially allow read access to the computed accessibility tree. |
| Color wheels are convenient for comparing colors expressed in polar or cylindrical coordinates, like [`hsl()`](/en-US/docs/Web/CSS/Reference/Values/color_value/hsl), [`hwb()`](/en-US/docs/Web/CSS/Reference/Values/color_value/hwb), or [`lch()`](/en-US/docs/Web/CSS/Reference/Values/color_value/lch). | ||
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| In such cases, _complementary colors_ are often found opposite on the same diameter. Similarly, _monochromatic colors_ – colors of the same _tone_ but of different _shades_ – are located on the same radius, and _triadic colors_ – three colors evenly spaced around the color wheel that lead to colors that work well together – are also easy to find. | ||
| In such cases, _complementary colors_ are often found opposite on the same diameter. Similarly, _monochromatic colors_ – colors of the same _tone_ but of different _shades_ – are located on the same radius, and _triadic colors_ – three colors evenly spaced around the color wheel that lead to colors that work well together. |
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| In such cases, _complementary colors_ are often found opposite on the same diameter. Similarly, _monochromatic colors_ – colors of the same _tone_ but of different _shades_ – are located on the same radius, and _triadic colors_ – three colors evenly spaced around the color wheel that lead to colors that work well together. | |
| In such cases, _complementary colors_ are often found at opposite positions on the same diameter, and _triadic colors_ (a set of three colors that complement each other) are evenly spaced around the color wheel. Similarly, _monochromatic colors_ – colors of the same _tone_ but of different _shades_ – are located on the same radius. |
I can understand why you removed that last bit, but it made the sentence read strangely.
| Continuous integration (CI) is a software development practice in which changes to the source are frequently integrated into the main codebase. | ||
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| It's an important practice whenever a team of developers is working on a shared codebase. In this situation, different developers might be making overlapping changes to the code at the same time, each in their personal branches. Frequent integration of each developer's changes makes it much less likely that conflicts will occur, and much easier to resolve them when they do. | ||
| It's an important practice whenever a team of developers is working on a shared codebase. In this situation, different developers might be making overlapping changes to the code at the same time, each in their personal branches. Frequent integration of each developer's changes makes it much less likely that conflicts will occur, and much more intuitive to resolve them when they do. |
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| It's an important practice whenever a team of developers is working on a shared codebase. In this situation, different developers might be making overlapping changes to the code at the same time, each in their personal branches. Frequent integration of each developer's changes makes it much less likely that conflicts will occur, and much more intuitive to resolve them when they do. | |
| It's an important practice whenever a team of developers is working on a shared codebase. In this situation, different developers might be making overlapping changes to the code at the same time, each in their personal branches. Frequent integration of each developer's changes makes conflicts less likely to occur and more intuitive to resolve. |
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| A **database** is a storing system that collects organized data, to make some works easier like searching, structure, and extend. | ||
| A **database** is a storing system that collects organized data, enabling tasks like searching, structure, and extend. |
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| A **database** is a storing system that collects organized data, enabling tasks like searching, structure, and extend. | |
| A **database** is a storage system that collects organized data, making it easier to search, structure, and extend. |
| - personal names | ||
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| The complementary practice, of designing a system so it is easy to localize, is called {{glossary("Internationalization")}}. | ||
| The complementary practice, of designing a system so it is more readily localizable, is called {{glossary("Internationalization")}}. |
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| The complementary practice, of designing a system so it is more readily localizable, is called {{glossary("Internationalization")}}. | |
| The complementary practice of making a system easier to localize is called {{glossary("Internationalization")}}. |
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| {{Glossary("ECMAScript")}} 5 and later let scripts opt in to a new [strict mode](/en-US/docs/Web/JavaScript/Reference/Strict_mode), which alters the semantics of JavaScript in several ways to improve its resiliency and which make it easier to understand what's going on when there are problems. | ||
| {{Glossary("ECMAScript")}} 5 and later let scripts opt in to a new [strict mode](/en-US/docs/Web/JavaScript/Reference/Strict_mode), which alters the semantics of JavaScript in several ways to improve its resiliency and which make what's going on more understandable when there are problems. |
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| {{Glossary("ECMAScript")}} 5 and later let scripts opt in to a new [strict mode](/en-US/docs/Web/JavaScript/Reference/Strict_mode), which alters the semantics of JavaScript in several ways to improve its resiliency and which make what's going on more understandable when there are problems. | |
| {{Glossary("ECMAScript")}} 5 and later let scripts opt in to a new [strict mode](/en-US/docs/Web/JavaScript/Reference/Strict_mode), which alters the semantics of JavaScript in several ways to improve its resilience and make errors more understandable. |
Removed most occurrences of the word "easy" from the glossary pages.