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Update tests to use actual pedestrians
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tests/test_peds.py

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -17,8 +17,8 @@ def test_ped_creation(self): # Check if the different types of Peds can be creat
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state = spawnState(sim)
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state.position.z -= 5
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sim.add_agent("Jaguar2015XE (Apollo 3.5)", lgsvl.AgentType.EGO, state)
20-
for name in ["PedestrianDefault"]:#["Bob", "Entrepreneur", "Howard", "Johnny", \
21-
#"Pamela", "Presley", "Robin", "Stephen", "Zoe"]:
20+
for name in ["Bob", "EntrepreneurFemale", "Howard", "Johny", \
21+
"Pamela", "Presley", "Red", "Robin", "Stephen", "Zoe"]:
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agent = self.create_ped(sim, name, spawnState(sim))
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cmEqual(self, agent.state.position, sim.get_spawn()[0].position, name)
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self.assertEqual(agent.name, name)
@@ -31,7 +31,7 @@ def test_ped_random_walk(self): # Check if pedestrians can walk randomly
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state = spawnState(sim)
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spawnPoint = state.transform.position
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34-
bob = self.create_ped(sim, "PedestrianDefault", state)
34+
bob = self.create_ped(sim, "Bob", state)
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bob.walk_randomly(True)
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sim.run(2)
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@@ -68,7 +68,7 @@ def test_ped_circle_waypoints(self): # Check if pedestrians can follow waypoints
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waypoints.append(hit.point)
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state.transform.position = waypoints[0]
71-
zoe = self.create_ped(sim, "PedestrianDefault", state)
71+
zoe = self.create_ped(sim, "Zoe", state)
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def on_waypoint(agent,index):
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msg = "Waypoint " + str(index)
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mEqual(self, zoe.state.position, waypoints[index], msg)
@@ -87,7 +87,7 @@ def test_waypoint_idle_time(self):
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sy = state.position.y
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sz = state.position.z + 10
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state.transform.position = lgsvl.Vector(sx, sy, sz)
90-
zoe = self.create_ped(sim, "PedestrianDefault", state)
90+
zoe = self.create_ped(sim, "Zoe", state)
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def on_waypoint(agent, index):
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sim.stop()

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