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EscapeEngine

A toy render engine written with a vulkan backend and it's own entity, component, system.

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TODO List

  • Finish BoidsSystem Cycle.
  • Create Boids Compute Shader.
  • Create an GPU abstraction layer.
  • Basic Refactor of esc system.
  • Add Builds Steps for linux.
  • Add pybind
  • Improve Grid Drawing
  • Add Mltisampling support

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A toy render engine written with a vulkan backend and it's own entity, component, system.

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