A dedicated shadPS4 launcher focused entirely on Bloodborne, designed to simplify setup, modding, updates, and quality-of-life features while staying fully open source.
- Install Visual C++ Redistributable (x64): https://aka.ms/vs/17/release/vc_redist.x64.exe (Required for shadPS4 as well.)
- Extract BBLauncher to any folder.
- Run BBLauncher.
- Click Manage Builds and download shadPS4.
- Set the shadPS4 install folder (for example:
CUSA03173, depending on your game serial).
Once the install folder is configured, the GUI can be skipped by launching BBLauncher with the following argument:
-nOn macOS, use:
--args -n- Place mods inside the following directory:
BBLauncher/Mods
- Use the mod folder icon in the launcher for quick access.
It is highly recommended to install Bloodborne using a separate update folder. This allows BBLauncher’s Mod Manager to apply optimizations more effectively. If a reinstall is needed, only the update needs to be reinstalled, not the entire game.
Inside the Mods folder:
- Each mod must be inside its own folder.
- That folder should contain only valid Bloodborne directories, such as:
dvdroot_ps4- or individual subfolders like
sfx,parts,map, etc.
- Fixes the 60 FPS crash sound glitch
- Automatic save backups at configurable intervals
- Built-in Mod Manager
- Inspired by Generic Mod Manager (Nexus)
- Automatically structures folders
- Includes error checking
- Download mods directly from the launcher
- Update shadPS4 from within the app
- Remap controls and change shadPS4 settings
- Download and enable Bloodborne patches
- View save information and restore backups via GUI
- Trophy viewing and unlocking
"The procedure entry point…" error on launch (Windows): If you encounter this error, re-download both shadPS4 and BBLauncher. Starting from BBLauncher v12.00, external DLLs are no longer required, so this issue should no longer occur.
Linux file location change: As of v10.02, the BBLauncher data folder (previously located next to the AppImage) has been moved to:
/usr/share/BBLauncher
To keep your existing mods and settings, simply copy your old files into this directory.
Full release history is available here:
https://github.com/rainmakerv3/BB_Launcher/releases
https://github.com/rainmakerv3/BB_Launcher/documents/building-windows.md
https://github.com/rainmakerv3/BB_Launcher/documents/building-docker.md
BBLauncher is fully open source. You are welcome to build it yourself, contribute, or explore the source code:
https://github.com/rainmakerv3/BB_Launcher
- FMOD stream thread, LucasPicoli, and Az for code contributions
- Missake and Brad for testing
- Noxde and Kyoski for extensive help with save file research
- Par274 for contributions include documentation cleanups (README), Docker configuration, and Windows build pipeline documentation.