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XNA-4-Racing-Game-Kit

Port of XNA-4-Racing-Game-Kit to MonoGame/FNA. image

The port doesn't use Content Pipeline, but loads all assets in raw form using XNAssets. All game 3d models are loaded from glb.

Building From Source Code for MonoGame

Open RacingGame.MonoGameDX.sln in the IDE and run.

Building From Source Code for FNA

Clone following repos in one folder:

Link Description
https://github.com/FNA-XNA/FNA FNA
https://github.com/rds1983/DdsKtxSharp Loading textures in DDS format
https://github.com/rds1983/XNAssets Asset management library
https://github.com/rds1983/DigitalRiseModel 3D model library
this repo

Then simply open RacingGame.FNA.Core.sln in the IDE and run.

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Port of XNA RacingGame Sample to MonoGame/FNA

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