Port of XNA-4-Racing-Game-Kit to MonoGame/FNA.

The port doesn't use Content Pipeline, but loads all assets in raw form using XNAssets. All game 3d models are loaded from glb.
Open RacingGame.MonoGameDX.sln in the IDE and run.
Clone following repos in one folder:
| Link | Description |
|---|---|
| https://github.com/FNA-XNA/FNA | FNA |
| https://github.com/rds1983/DdsKtxSharp | Loading textures in DDS format |
| https://github.com/rds1983/XNAssets | Asset management library |
| https://github.com/rds1983/DigitalRiseModel | 3D model library |
| this repo |
Then simply open RacingGame.FNA.Core.sln in the IDE and run.