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WalkthroughVersion bumped in package.json to 4.5.1. Device detection logic in src/utils/device.ts adjusted: tighter small-screen threshold, added Windows touch laptop exception, added Windows desktop penalty, and refined scoring conditions to handle Windows environments and Desktop Safari exclusions. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
actor App
participant Detector as DeviceDetector
participant Env as EnvSignals\n(UA, screen, inputs, APIs)
participant Scorer as Scoring Heuristics
App->>Detector: detectDeviceType()
Detector->>Env: read userAgent, screenWidth/Height, touch/mouse, APIs
Env-->>Detector: signals
rect rgb(235, 245, 255)
note over Detector,Scorer: Compute derived flags
Detector->>Scorer: hasSmallScreen (<=480), hasMobileAPIs, hasTouch, hasPreciseMouse
Detector->>Scorer: isDesktopSafari, hasMobileUserAgent
Detector->>Scorer: isWindowsTouchLaptop, isWindowsDesktop
end
rect rgb(240, 255, 240)
note over Scorer: Score adjustments
Scorer-->>Detector: +mobileScore for small screen (not WindowsTouchLaptop)
Scorer-->>Detector: +mobileScore for mobile APIs (not WindowsTouchLaptop, not DesktopSafari)
Scorer-->>Detector: -mobileScore for WindowsDesktop
end
Detector-->>App: classification (mobile/desktop) + flags
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Bug: Windows Touch Laptop Detection Flaw
The mobile device detection logic inconsistently applies the isWindowsTouchLaptop exclusion. The 'High DPI with small screen' and 'Viewport meta tag with small screen' conditions still add mobile points to Windows touch laptops, potentially misclassifying them.
src/utils/device.ts#L124-L134
reclaim-js-sdk/src/utils/device.ts
Lines 124 to 134 in 0f99598
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Actionable comments posted: 0
🧹 Nitpick comments (4)
src/utils/device.ts (4)
75-75: Make small-screen check orientation-agnostic.Using the min dimension keeps the intent while avoiding duplicate comparisons.
- const hasSmallScreen = screenWidth <= 480 || screenHeight <= 480; + const hasSmallScreen = Math.min(screenWidth, screenHeight) <= 480;
85-89: Harden Windows touch‑laptop detection with UA‑CH fallback.Leverage
navigator.userAgentData.platformwhen available to reduce UA string brittleness.- const isWindowsTouchLaptop = /Windows/i.test(userAgent) && - hasPreciseMouse && - hasTouch; + const isWindowsTouchLaptop = + (userAgent.includes('windows') || userAgentData?.platform?.toLowerCase() === 'windows') && + hasPreciseMouse && + hasTouch;
113-121: Mobile‑APIs gating looks safer; minor robustness nit.Condition reads well and excludes Desktop Safari and Windows touch laptops. If you later adopt UA‑CH, you could also add
userAgentData?.mobile === trueas a lightweight positive signal (would require extending the local UA‑CH type).
157-162: Windows desktop penalty may overcorrect on Windows tablets.Unconditionally subtracting 3 for any Windows UA without a mobile UA can misclassify Windows tablets that lack mobile UA tokens. Gate by input features too.
- const isWindowsDesktop = /Windows/i.test(userAgent) && !hasMobileUserAgent; - if (isWindowsDesktop) { + const isWindowsDesktop = (userAgent.includes('windows') || userAgentData?.platform?.toLowerCase() === 'windows') + && !hasMobileUserAgent + && !hasTouch + && (hasPreciseMouse || canHover); + if (isWindowsDesktop) { mobileScore -= 3; }
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package.json(1 hunks)src/utils/device.ts(5 hunks)
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🔇 Additional comments (2)
package.json (1)
3-3: Patch bump looks correct; verify release artifacts.4.5.1 aligns with a fix-only PR. Please ensure
release-itwill tagv4.5.1and publish with the correct changelog entry.src/utils/device.ts (1)
101-104: Good exception for Windows touch laptops.This avoids small‑viewport false positives on 2‑in‑1s. Consider adding a unit test with a Surface‑class UA + touch + pointer:fine to lock this in.
Description
Testing (ignore for documentation update)
Type of change
Checklist:
Additional Notes:
Summary by CodeRabbit