Stars
Real-Time Spatio-Temporally Localized Activity Detection by Tracking Body Keypoints
BlazePoseBarracuda is a human 2D/3D pose estimation neural network that runs the Mediapipe Pose (BlazePose) pipeline on the Unity Barracuda with GPU.
This will House the Code for Cryengine VR. I do not own anything CryEngine related. Only the component code provided was developed by IndigoAffect LLC.
A sample OpenVR Driver for you to learn from
UE4 Generic Worker Thread Plugin
has link google protobuffer in unreal engine 4's plugin
richmondx / NdiMedia
Forked from ue4plugins/NdiMediaMedia Framework plug-in for NewTek's Network Device Interface (NDI).
richmondx / Csv2Script
Forked from iyexiao/Csv2Scriptfor UE4 , csv to cpp struct and use in blueprint
richmondx / ea-async
Forked from electronicarts/ea-asyncEA Async implements async-await methods in the JVM.
ccpgames / WwiseUE4Plugin
Forked from lmcquade/WwiseUE4PluginRepository containing the Unreal Engine 4 plug-in for Wwise
EA Async implements async-await methods in the JVM.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
MySQL Database Connector Plugin for Unreal Engine 4
Plugin for Simple Data Integration in UE4
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
This is the source for the setup program included with DOOM, Final DOOM, Strife, etc.
Return to Castle Wolfenstein Multiplayer GPL Source Release
Return to Castle Wolfenstein Single Player GPL Source Release
