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Use tolerance to compare floating point numbers
The exact comparison fails in some architectures where rounding
may occur.
  • Loading branch information
amadio committed Apr 11, 2017
commit c06d53c6c0fe261fcf227d96ff73361818c2d2ec
4 changes: 3 additions & 1 deletion math/genvector/test/testGenVector.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -701,7 +701,9 @@ int testTransform3D() {
Transform3D tr(EulerAngles(10, -10, 10), XYZVector(10, -10, 0));
auto r1 = tr.ApplyInverse(vector);
auto r2 = tr.Inverse()(vector);
iret |= compare((r1 == r2), true, "ApplyInverse/Vector");
iret |= compare(r1.X(), r2.X(), "ApplyInverse/Vector", 10);
iret |= compare(r1.Y(), r2.Y(), "ApplyInverse/Vector", 10);
iret |= compare(r1.Z(), r2.Z(), "ApplyInverse/Vector", 10);
}

if (iret == 0) std::cout << "OK\n";
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