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  1. Ocarina-of-Time-text-patches-for-fixed-scene-hack-Final Ocarina-of-Time-text-patches-for-fixed-scene-hack-Final Public

    I fixed actors and objects for rooms in Oot. I mostly did more object work on the MQ Debug version. I also changed the doors in boss rooms so Link can open them. Also one of the names called SH mea…

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  2. Ocarina-of-Time-Master-Quest-Debug-unused-text-mod-Final Ocarina-of-Time-Master-Quest-Debug-unused-text-mod-Final Public

    I added unused texts or ids for npcs and such. The Spirit Temple between room txt patch is only for ones before V2.

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  3. Oot-fixed-scenes-bps-patches-Final Oot-fixed-scenes-bps-patches-Final Public

    Some are for 1.0 and some are for MQ Debug. The unused text one can cause problems though with mods. Because it could change the text. Also the unused text mods messes with with the German language…

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  4. Majoras-Mask-text-patches-newer-version Majoras-Mask-text-patches-newer-version Public

    I fixed some text in the game, fixed the magic mushroom bottle bug. In some of my patches, I fixed the giants in unused setups in the giant chamber, and I think all of them have a English Map Selec…

  5. Majora-s-Mask-JPN-1.0-txt-patches Majora-s-Mask-JPN-1.0-txt-patches Public

    the opening door patch is the door that's locked in the beginning of the game. Also credits go to Aria Eiyuu for translating the bottem part of my English Map Select. I did the map ones.

  6. Switch-Dungeons-Zelootma-rom-hack-bps-patches Switch-Dungeons-Zelootma-rom-hack-bps-patches Public

    Its my personal hack for Zelda Ocarina of Time MQ Debug. I mostly try to add 32 permanent switch flags per scene. There could be less in smaller scenes though. And the text addon ones are the finis…

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