I am an aspiring graphics systems software engineer focused on graphics and low-level systems. My main interests are computer graphics, computational geometry, and the mathematics behind rendering systems.
I approach software with a systems mindset. Rather than only using tools, I prefer understanding how they work internally. I enjoy breaking complex systems down into their fundamental components and rebuilding them from scratch.
Most of my work revolves around experimenting with graphics techniques, building small engines, and turning theoretical concepts into working implementations.
Languages: C++, C, HLSL, GLSL, Bash/Shell
APIs & Libraries: DirectX 11, OpenGL, Win32 API
Tools & Platforms: Windows, Linux, Git, Make, Visual Studio, GCC
Debugging & Profiling: RenderDoc, PIX for Windows, Visual Studio Debugger, GDB