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Fly.io distributed challenge

This is implementation of the Fly.io distributed challenge in rust.

There are multiple implementations of the "Node".

  • V1 naive implementations that fails with challenge #3c
  • V2 code was refactor and basic use of threads, but still not optimal implementation of #3c
  • V3 can sometimes pass #3d, but with too many messages. Need better sync protocol.
  • V4 Finnally passing all of the #3 challenges. But this implementation would never work in real word. Takes advantage of being very lean consistency and late syncs.

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Rust Fly.io distributed challenge

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