Unmount framework components when islands are destroyed#8264
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natemoo-re merged 16 commits intomainfrom Aug 29, 2023
Merged
Unmount framework components when islands are destroyed#8264natemoo-re merged 16 commits intomainfrom
natemoo-re merged 16 commits intomainfrom
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matthewp
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natemoo-re
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Aug 29, 2023
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| render( | ||
| h( | ||
| Wrapper, | ||
| null, | ||
| h(Component, props, children != null ? h(StaticHtml, { value: children }) : children) | ||
| ), | ||
| parent, | ||
| element |
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This was a hacky solution instead of just using the built-in hydrate function, so I refactored to use that.
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| // Only replace the existing body *AFTER* persistent elements are moved over | ||
| // This avoids disconnecting `astro-island` nodes multiple times | ||
| document.body.replaceWith(doc.body); |
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This change was actually important! We replace the persistent islands first, then swap the <body> element. Previously, we would trigger multiple disconnectedCallback in a row when using transition:persist.
matthewp
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Aug 29, 2023
ematipico
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Aug 29, 2023
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This was referenced Sep 6, 2023
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Changes
astro:unmountevent when islands are destroyedTesting
Tested manually but I would love to add some E2E tests
Docs
We don't really document how to build a new renderer, but this would be a detail for renderers to handle.