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OpenGL Engine

Renderer with some features like physics, gameplay elements etc

Added stuff from previous renderer:

Migration from Bullet3 to Physx

Post processing effects

Scene saving and loading (via JSON files)

Better debug mode: Now uses a raycast to select an object pointed to by the cursor(incomplete and broken), once selected, the object and be moved.

Some gameplay elements (1st and 3rd person camera modes)

Shadow mapping ? (broken)

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https://github.com/livinamuk

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Basic renderer with physics and other stuff

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