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Pull requests: MonoGame/MonoGame.Samples
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Added missing .sln file missed from previous DX commit
#6
by SimonDarksideJ
was merged Apr 24, 2014
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updated Apr 27, 2014
Update android/ouya activity files to work with mono/MonoGame#2393
#2
by danzel
was closed Apr 23, 2014
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updated Apr 28, 2014
Update android/ouya activity files to work with mono/MonoGame#2393
#3
by danzel
was merged Apr 23, 2014
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updated May 5, 2014
Initial check-in for Spacewar sample. (take 2)
#17
by SimonDarksideJ
was merged May 6, 2014
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updated May 6, 2014
Initial check-in for Spacewar sample.
#13
by SimonDarksideJ
was merged Apr 27, 2014
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updated May 8, 2014
Virtual Gamepad for Platformer2D
#15
by danzel
was merged May 18, 2014
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updated May 18, 2014
Initial check-in of Neon Shooter Sample
#12
by SimonDarksideJ
was merged Apr 28, 2014
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updated Jun 23, 2014
fixed content project so it works with nuget out of the box
#21
by ccsevers
was merged May 20, 2014
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updated Jun 27, 2014
Develop update to 3.2.2 nugets
#22
by SimonDarksideJ
was merged May 22, 2014
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updated Jul 1, 2014
Some changes to projects/solutions
#7
by nkast
was closed Apr 25, 2014
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updated Jul 18, 2014
* Updated all samples to use the new MG Content Builder tool
#31
by SimonDarksideJ
was merged Dec 13, 2014
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updated Dec 15, 2014
Updated NuGet packages for samples to 3.3 release
#39
by SimonDarksideJ
was merged Mar 27, 2015
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updated Mar 28, 2015
Updated fonts in both Platformer and NeonShooter to use Arial
#33
by SimonDarksideJ
was merged Jan 5, 2015
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updated Apr 5, 2019
Updated projects to the Latest 3.4 NuGet's
#41
by SimonDarksideJ
was merged May 14, 2015
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updated Apr 5, 2019
Removed unsupported platforms
#47
by SimonDarksideJ
was merged Apr 10, 2019
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updated Apr 10, 2019
Upgrade of samples to MonoGame 3.8
enhancement
#51
by SimonDarksideJ
was merged Oct 5, 2020
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updated Oct 5, 2020
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