Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -350,19 +350,7 @@ private void CancelAfter(uint millisecondsDelay)
}
}

// It is possible that _timer has already been disposed, so we must do
// the following in a try/catch block.
try
{
timer.Change(millisecondsDelay, Timeout.UnsignedInfinite);
}
catch (ObjectDisposedException)
{
// Just eat the exception. There is no other way to tell that
// the timer has been disposed, and even if there were, there
// would not be a good way to deal with the observe/dispose
// race condition.
}
timer.Change(millisecondsDelay, Timeout.UnsignedInfinite, throwIfDisposed: false);
}

/// <summary>
Expand Down Expand Up @@ -392,24 +380,13 @@ public bool TryReset()
// to transition from canceled to non-canceled.
if (_state == NotCanceledState)
{
bool reset = false;

try
{
// If there is no timer, then we're free to reset. If there is a timer, then we need to first try
// to reset it to be infinite so that it won't fire, and then recognize that it could have already
// fired by the time we successfully changed it, and so check to see whether that's possibly the case.
// If we successfully reset it and it never fired, then we can be sure it won't trigger cancellation.
reset = _timer is not TimerQueueTimer timer ||
(timer.Change(Timeout.UnsignedInfinite, Timeout.UnsignedInfinite) && !timer._everQueued);
}
catch (ObjectDisposedException)
{
// Just eat the exception. There is no other way to tell that
// the timer has been disposed, and even if there were, there
// would not be a good way to deal with the observe/dispose
// race condition.
}
// If there is no timer, then we're free to reset. If there is a timer, then we need to first try
// to reset it to be infinite so that it won't fire, and then recognize that it could have already
// fired by the time we successfully changed it, and so check to see whether that's possibly the case.
// If we successfully reset it and it never fired, then we can be sure it won't trigger cancellation.
bool reset =
_timer is not TimerQueueTimer timer ||
(timer.Change(Timeout.UnsignedInfinite, Timeout.UnsignedInfinite, throwIfDisposed: false) && !timer._everQueued);

if (reset)
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -515,14 +515,14 @@ internal string DisplayString
}
}

internal bool Change(uint dueTime, uint period)
internal bool Change(uint dueTime, uint period, bool throwIfDisposed = true)
{
bool success;

lock (_associatedTimerQueue)
{
if (_canceled)
throw new ObjectDisposedException(null, SR.ObjectDisposed_Generic);
return throwIfDisposed ? throw new ObjectDisposedException(null, SR.ObjectDisposed_Generic) : false;

_period = period;

Expand Down