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Update ambientMaterial.mdx
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ienground authored Apr 29, 2024
commit 4d18e70f8bc714a34d000a79ded1b1590e3f1958
2 changes: 1 addition & 1 deletion src/content/reference/ko/p5/ambientMaterial.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ module: 3D
submodule: 재질
file: src/webgl/material.js
description: >
<p>도형의 표면 재질의 주변 색상을 설정합니다.</p>
<p>도형의 표면 재질의 주변색을 설정합니다.</p>
<p><code>ambientMaterial()</code> 색상은 도형이 반사할 <a href="/reference/p5/ambientLight">ambientLight()</a> 색상의 구성 요소를 설정합니다. 예를 들어, <code>ambientMaterial(255, 255, 0)</code>를 호출하면 도형이 빨간색과 초록색 빛을 반사하지만 파란색 빛은 반사하지 않습니다.</p>
<p>재질의 색상을 설정하기 위해 <code>ambientMaterial()</code>은 세 가지의 다른 방법과 그에 맞는 인수로 호출될 수 있습니다.</p>
<p><code>ambientMaterial()</code>을 호출하는 첫번째 방법은 하나의 인수를 갖는데, 바로 <code>gray</code>입니다. <code>ambientMaterial(50)</code>에서와 같이 0에서 255 사이의 회색조 값을 전달해 재질의 색상을 설정할 수 있습니다. 회색조 값이 높을수록 더 밝게 보입니다.</p>
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