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Addresses issue #6587 #6665
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Addresses issue #6587 #6665
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -13,7 +13,6 @@ import { CubemapTexture, MipmapTexture } from './p5.Texture'; | |
|
|
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| const STROKE_CAP_ENUM = {}; | ||
| const STROKE_JOIN_ENUM = {}; | ||
| const shaderCache = {}; //Shader cache object | ||
|
|
||
| let lineDefs = ''; | ||
| const defineStrokeCapEnum = function (key, val) { | ||
|
|
@@ -34,87 +33,98 @@ defineStrokeJoinEnum('ROUND', 0); | |
| defineStrokeJoinEnum('MITER', 1); | ||
| defineStrokeJoinEnum('BEVEL', 2); | ||
|
|
||
| const getCachedShader= (shaderKey, shaderSource)=>{ | ||
| if(!shaderCache[shaderKey]){ | ||
| shaderCache[shaderKey]=p5.createShader(shaderSource); | ||
| this._pInst.shaderCache={}; | ||
| p5.RendererGL.prototype.getCachedShader = function ( | ||
| shaderKey, vertexShaderSource, fragmentShaderSource) { | ||
| if (!this._pInst.shaderCache) { | ||
| this._pInst.shaderCache = {}; //ensures a unique shaderCache for each instance of p5.RendererGL | ||
| } | ||
| return shaderCache[shaderKey]; | ||
| if (!this._pInst.shaderCache[shaderKey]) { | ||
| const vertexShader = this._pInst.createShader( | ||
| this._pInst.VERTEX_SHADER, vertexShaderSource); | ||
| const fragmentShader = this._pInst.createShader( | ||
| this._pInst.FRAGMENT_SHADER, fragmentShaderSource); | ||
|
|
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| this._pInst.shaderCache[shaderKey] = this._pInst.createShaderProgram( | ||
| vertexShader, fragmentShader); | ||
| } | ||
| return this._pInst.shaderCache[shaderKey]; | ||
| }; | ||
|
|
||
| const lightingShader = getCachedShader('lightingShader',readFileSync( | ||
| const lightingShader = p5.RendererGL.prototype.getCachedShader('lightingShader',readFileSync( | ||
|
||
| join(__dirname, '/shaders/lighting.glsl'), | ||
| 'utf-8' | ||
| )); | ||
| const webgl2CompatibilityShader = getCachedShader('webgl2CompatibilityShader',readFileSync( | ||
| const webgl2CompatibilityShader = readFileSync( | ||
| join(__dirname, '/shaders/webgl2Compatibility.glsl'), | ||
| 'utf-8' | ||
| )); | ||
| ); | ||
|
|
||
| const defaultShaders = { | ||
| immediateVert: getCachedShader('immediateVert',readFileSync( | ||
| immediateVert: p5.RendererGL.prototype.getCachedShader('immediateVert',readFileSync( | ||
| join(__dirname, '/shaders/immediate.vert'), | ||
| 'utf-8' | ||
| )), | ||
| vertexColorVert: getCachedShader('vertexColorVert',readFileSync( | ||
| vertexColorVert: p5.RendererGL.prototype.getCachedShader('vertexColorVert',readFileSync( | ||
| join(__dirname, '/shaders/vertexColor.vert'), | ||
| 'utf-8' | ||
| )), | ||
| vertexColorFrag: getCachedShader('vertexColorFrag',readFileSync( | ||
| vertexColorFrag: p5.RendererGL.prototype.getCachedShader('vertexColorFrag',readFileSync( | ||
| join(__dirname, '/shaders/vertexColor.frag'), | ||
| 'utf-8' | ||
| )), | ||
| normalVert: getCachedShader('normalVert',readFileSync( | ||
| normalVert: p5.RendererGL.prototype.getCachedShader('normalVert',readFileSync( | ||
| join(__dirname, '/shaders/normal.vert'), 'utf-8' | ||
| )), | ||
| normalFrag: getCachedShader('normalFrag',readFileSync( | ||
| normalFrag: p5.RendererGL.prototype.getCachedShader('normalFrag',readFileSync( | ||
| join(__dirname, '/shaders/normal.frag'), 'utf-8' | ||
| )), | ||
| basicFrag: getCachedShader('basicFrag',readFileSync( | ||
| basicFrag: p5.RendererGL.prototype.getCachedShader('basicFrag',readFileSync( | ||
| join(__dirname, '/shaders/basic.frag'), 'utf-8' | ||
| )), | ||
| lightVert: getCachedShader('lightVert',lightingShader + readFileSync( | ||
| lightVert: p5.RendererGL.prototype.getCachedShader('lightVert',lightingShader + readFileSync( | ||
| join(__dirname, '/shaders/light.vert'), 'utf-8' | ||
| )), | ||
| lightTextureFrag:getCachedShader('lightTextureFrag', readFileSync( | ||
| lightTextureFrag:p5.RendererGL.prototype.getCachedShader('lightTextureFrag', readFileSync( | ||
| join(__dirname, '/shaders/light_texture.frag'),'utf-8' | ||
| )), | ||
| phongVert: getCachedShader('phongVert',readFileSync( | ||
| phongVert: p5.RendererGL.prototype.getCachedShader('phongVert',readFileSync( | ||
| join(__dirname, '/shaders/phong.vert'), 'utf-8' | ||
| )), | ||
| phongFrag: getCachedShader('phongFrag', lightingShader + readFileSync( | ||
| phongFrag: p5.RendererGL.prototype.getCachedShader('phongFrag', lightingShader + readFileSync( | ||
| join(__dirname, '/shaders/phong.frag'), 'utf-8' | ||
| )), | ||
| fontVert: getCachedShader('fontVert',readFileSync( | ||
| fontVert: p5.RendererGL.prototype.getCachedShader('fontVert',readFileSync( | ||
| join(__dirname, '/shaders/font.vert'), 'utf-8' | ||
| )), | ||
| fontFrag: getCachedShader('fontFrag',readFileSync( | ||
| fontFrag: p5.RendererGL.prototype.getCachedShader('fontFrag',readFileSync( | ||
| join(__dirname, '/shaders/font.frag'), 'utf-8' | ||
| )), | ||
| lineVert: getCachedShader('lineVert',lineDefs + readFileSync( | ||
| lineVert: p5.RendererGL.prototype.getCachedShader('lineVert',lineDefs + readFileSync( | ||
| join(__dirname, '/shaders/line.vert'), 'utf-8' | ||
| )), | ||
| lineFrag : getCachedShader('lineFrag',lineDefs + readFileSync( | ||
| lineFrag : p5.RendererGL.prototype.getCachedShader('lineFrag',lineDefs + readFileSync( | ||
| join(__dirname, '/shaders/line.frag'), 'utf-8' | ||
| )), | ||
| pointVert:getCachedShader('pointVert', readFileSync( | ||
| pointVert:p5.RendererGL.prototype.getCachedShader('pointVert', readFileSync( | ||
| join(__dirname, '/shaders/point.vert'), 'utf-8' | ||
| )), | ||
| pointFrag:getCachedShader('pointFrag', readFileSync( | ||
| pointFrag:p5.RendererGL.prototype.getCachedShader('pointFrag', readFileSync( | ||
| join(__dirname, '/shaders/point.frag'), 'utf-8' | ||
| )), | ||
| imageLightVert:getCachedShader('imageLightVert', readFileSync( | ||
| imageLightVert:p5.RendererGL.prototype.getCachedShader('imageLightVert', readFileSync( | ||
| join(__dirname, '/shaders/imageLight.vert'), 'utf-8' | ||
| )), | ||
| imageLightDiffusedFrag:getCachedShader('imageLightDiffusedFrag', readFileSync( | ||
| imageLightDiffusedFrag:p5.RendererGL.prototype.getCachedShader('imageLightDiffusedFrag', readFileSync( | ||
| join(__dirname, '/shaders/imageLightDiffused.frag'), 'utf-8' | ||
| )), | ||
| imageLightSpecularFrag:getCachedShader('imageLightSpecularFrag', readFileSync( | ||
| imageLightSpecularFrag:p5.RendererGL.prototype.getCachedShader('imageLightSpecularFrag', readFileSync( | ||
| join(__dirname, '/shaders/imageLightSpecular.frag'), 'utf-8' | ||
| )), | ||
| cubemapVertexShader:getCachedShader('cubemapVertexShader',readFileSync( | ||
| cubemapVertexShader:p5.RendererGL.prototype.getCachedShader('cubemapVertexShader',readFileSync( | ||
| join(__dirname,'/shaders/cubeVertex.vert'),'utf8' | ||
| )), | ||
| cubemapFragmentShader:getCachedShader('cubemapFragmentShader',readFileSync( | ||
| cubemapFragmentShader:p5.RendererGL.prototype.getCachedShader('cubemapFragmentShader',readFileSync( | ||
| join(__dirname,'/shaders/cubeFragment.frag'),'utf8' | ||
| )) | ||
| }; | ||
|
|
@@ -123,25 +133,35 @@ for (const key in defaultShaders) { | |
| } | ||
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| const filterShaderFrags = { | ||
| [constants.GRAY]:getCachedShader(constants.GRAY, | ||
| readFileSync(join(__dirname, '/shaders/filters/gray.frag'), 'utf-8')), | ||
| [constants.ERODE]:getCachedShader(constants.ERODE, | ||
| readFileSync(join(__dirname, '/shaders/filters/erode.frag'), 'utf-8')), | ||
| [constants.DILATE]:getCachedShader(constants.DILATE, | ||
| readFileSync(join(__dirname, '/shaders/filters/dilate.frag'), 'utf-8')), | ||
| [constants.BLUR]:getCachedShader(constants.BLUR, | ||
| readFileSync(join(__dirname, '/shaders/filters/blur.frag'), 'utf-8')), | ||
| [constants.POSTERIZE]:getCachedShader(constants.POSTERIZE, | ||
| readFileSync(join(__dirname, '/shaders/filters/posterize.frag'), 'utf-8')), | ||
| [constants.OPAQUE]:getCachedShader(constants.OPAQUE, | ||
| readFileSync(join(__dirname, '/shaders/filters/opaque.frag'), 'utf-8')), | ||
| [constants.INVERT]:getCachedShader(constants.INVERT, | ||
| readFileSync(join(__dirname, '/shaders/filters/invert.frag'), 'utf-8')), | ||
| [constants.THRESHOLD]:getCachedShader(constants.THRESHOLD, | ||
| readFileSync(join(__dirname, '/shaders/filters/threshold.frag'), 'utf-8')) | ||
| [constants.GRAY]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.GRAY,readFileSync(join( | ||
| __dirname, '/shaders/filters/gray.frag'), 'utf-8')), | ||
| [constants.ERODE]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.ERODE,readFileSync(join( | ||
| __dirname, '/shaders/filters/erode.frag'), 'utf-8')), | ||
| [constants.DILATE]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.DILATE,readFileSync(join( | ||
| __dirname, '/shaders/filters/dilate.frag'), 'utf-8')), | ||
| [constants.BLUR]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.BLUR,readFileSync(join( | ||
| __dirname, '/shaders/filters/blur.frag'), 'utf-8')), | ||
| [constants.POSTERIZE]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.POSTERIZE,readFileSync(join( | ||
| __dirname, '/shaders/filters/posterize.frag'), 'utf-8')), | ||
| [constants.OPAQUE]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.OPAQUE,readFileSync(join( | ||
| __dirname, '/shaders/filters/opaque.frag'), 'utf-8')), | ||
| [constants.INVERT]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.INVERT,readFileSync(join( | ||
| __dirname, '/shaders/filters/invert.frag'), 'utf-8')), | ||
| [constants.THRESHOLD]:p5.RendererGL.prototype.getCachedShader( | ||
| constants.THRESHOLD,readFileSync(join( | ||
| __dirname, '/shaders/filters/threshold.frag'), 'utf-8')) | ||
| }; | ||
| const filterShaderVert = getCachedShader('filterShaderVert',readFileSync( | ||
| join(__dirname, '/shaders/filters/default.vert'), 'utf-8')); | ||
|
|
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| const filterShaderVert = p5.RendererGL.prototype.getCachedShader( | ||
| 'filterShaderVert',readFileSync(join( | ||
| __dirname, '/shaders/filters/default.vert'), 'utf-8')); | ||
|
|
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| /** | ||
| * @module Rendering | ||
|
|
@@ -599,6 +619,7 @@ p5.RendererGL = class RendererGL extends p5.Renderer { | |
| this._defaultNormalShader = undefined; | ||
| this._defaultColorShader = undefined; | ||
| this._defaultPointShader = undefined; | ||
| this._defaultCubemapShader=undefined; | ||
|
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| this.userFillShader = undefined; | ||
| this.userStrokeShader = undefined; | ||
|
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@@ -1968,9 +1989,7 @@ p5.RendererGL = class RendererGL extends p5.Renderer { | |
| ); | ||
| } | ||
| // Create a shader for cubemap conversion | ||
| const cubemapShader = this._pInst.createShader( | ||
| defaultShaders.cubemapVertexShader, | ||
| defaultShaders.cubemapFragmentShader); | ||
| const cubemapShader = this._getCubemapShader(); | ||
|
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| // Render each face of the cubemap | ||
| for (let i = 0; i < 6; ++i) { | ||
|
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I think this is probably the cause, over here,
thisis undefined. If you want it to be initialized on aRendererGLinstance, I think moving this line to theRendererGLconstructor would work.