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updating shader
  • Loading branch information
perminder-17 committed Mar 15, 2025
commit ec33241974ba96b0943dd9d56e6c86189b8e22f7
18 changes: 4 additions & 14 deletions docs/yuidoc-p5-theme/assets/shader.frag
Original file line number Diff line number Diff line change
@@ -1,16 +1,6 @@
precision highp float; varying vec2 vPos;
uniform vec2 p;
uniform float r;
const int I = 500;
precision highp float;

void main() {
vec2 c = p + vPos * r, z = c;
float n = 0.0;
for (int i = I; i > 0; i --) {
if(z.x*z.x+z.y*z.y > 4.0) {
n = float(i)/float(I);
break;
}
z = vec2(z.x*z.x-z.y*z.y, 2.0*z.x*z.y) + c;
}
gl_FragColor = vec4(0.5-cos(n*17.0)/2.0,0.5-cos(n*13.0)/2.0,0.5-cos(n*23.0)/2.0,1.0);

gl_FragColor = vec4(1.0,1.0,0.0,1.0);
}
2 changes: 1 addition & 1 deletion lib/empty-example/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
background-color: #1b1b1b;
}
</style>
<script src="../p5.rollup.min.js"></script>
<script src="../p5.js"></script>
<!-- <script src="../addons/p5.sound.js"></script> -->
<script src="sketch.js"></script>
</head>
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6 changes: 6 additions & 0 deletions lib/empty-example/shader.frag
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
precision highp float;

void main() {

gl_FragColor = vec4(1.0,1.0,0.0,1.0);
}
16 changes: 12 additions & 4 deletions lib/empty-example/sketch.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,15 @@
function setup() {
// put setup code here
let myShader;

async function setup() {
myShader = await loadFilterShader("shader.frag");
createCanvas(100, 100, WEBGL);
noStroke();
}

function draw() {
// put drawing code here
}
// shader() sets the active shader with our shader
shader(myShader);

// rect gives us some geometry on the screen
rect(-50, -50, width, height);
}
2 changes: 1 addition & 1 deletion src/webgl/material.js
Original file line number Diff line number Diff line change
Expand Up @@ -551,7 +551,7 @@ function material(p5, fn){
* A rectangle with a shader applied to it.
*/
fn.loadFilterShader = async function (fragFilename, successCallback, failureCallback) {
p5._validateParameters('loadFilterShader', arguments);
// p5._validateParameters('loadFilterShader', arguments);
try {
// Load the fragment shader
const fragSrc = await this.loadStrings(fragFilename);
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