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Renamed actualTime -> actualDuration and baseTime -> baseDuration
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Brian Vaughn committed Aug 3, 2018
commit b1834f9f758c52b866e1d17d22a212634e2030dc
8 changes: 4 additions & 4 deletions text/0000-profiler.md
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,8 @@ The `onRender` callback is called each time a component within the `Profiler` re
function onRenderCallback(
id: string,
phase: "mount" | "update",
actualTime: number,
baseTime: number,
actualDuration: number,
baseDuration: number,
startTime: number,
commitTime: number
): void {
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Why not pass all of this as a single object so people can pick out the keys they need?

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Reasonable question!

I'd say the reasons are that I'm following precedent (we don't pass named parameters anywhere else that I can think of off the top of my head) and avoiding allocating a wrapper Object during commit.

I'd be interested to hear what others think about this aspect.

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I'd vote for an object, despite the fact that it breaks with existing React API precedent.

The order of these timing arguments is going to be tough to memorize, and I can imagine only being interested in a subset of them. Using an object also enables you to add additional timing data down the road.

I'd view it as somewhat analogous to an event object, which has a variety of keys, only some of which are of interest for any given listener.

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Why would you need to memorize it? I imagine you'd only use Profiler in a few places in the app, and each time could consult the docs.

The need to avoid allocations is pretty important because adding GC pressure can skew the profiling results.

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Even if you use Profiler in more than one place, the callback you pass it is likely shared- (this is why the id parameter exists)- so you would only need to write these params (in the correct order) in a single place.

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@bvaughn bvaughn May 23, 2018

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Yup, this concern makes sense. And I agree that we wouldn't be allocating too many new objects for this, because it would only be one per Profiler per commit. I was just sharing rationale for why it is currently the way it is.

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Just my personal opinion here, but an object looks good from my point of view as long functions with more that 2/3 args are always hard to remember, you tend to start adding null for the values that you might not want to use, I'm looking at you JSON.stringify(foo, null, 2) 😅 , you also need to remember the order and it's harder to refactor as you impact anyone already using that order.

Plus with the actual syntax for destructuring the function signature looks pretty much the same but with curly braces 😁, the best of two worlds!

onRenderCallback({ id, phase, actualTime, baseTime, startTime, commitTime })

vs

onRenderCallback(id, phase, actualTime, baseTime, startTime, commitTime)

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Now that the Profiling API is out in the 16.4.1 release, I assume you decided to take no action on this?

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The unstable_Profiler component was introduced in 16.4.0. The only thing that's new in 16.4.1 is a production+profiling build.

Unstable APIs can change. We haven't decided one way or another. This is kind of an open thread for discussion.

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Just circling back on this particular thread. Sebastian and I chatted about this yesterday, and we've decided to avoid named parameters because the overhead of the wrapper objects (however small each individual one is) will add up in larger applications.

Expand All @@ -87,12 +87,12 @@ The `id` value of the `Profiler` tag that was measured. This value can change be
#### `phase: "mount" | "update"`
Either the string "mount" or "update" (depending on whether this root was newly mounted or has just been updated).

#### `actualTime: number`
#### `actualDuration: number`
Time spent rendering the `Profiler` and its descendants for the current (most recent recent) update. This time tells us how well the subtree makes use of `shouldComponentUpdate` for memoization.

Ideally, this time should decrease significantly after the initial mount. Althoguh in async mode, under certain conditions, React might render the same component more than once as part of a single commit. (In this event, the "actual" time for an update might be larger than the initial time.)

#### `baseTime: number`
#### `baseDuration: number`
Duration of the most recent `render` time for each individual component within the `Profiler` tree. This reflects a worst-case cost of rendering (e.g. the initial mount or no `shouldComponentUpdate` memoization).

#### `startTime: number`
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