A BepInEx plugin that brings NVIDIA RTX Remix path tracing to most modern Unity games.
| Supported Features | |
|---|---|
| Skinned meshes | ✅ |
| Remix Replacements | ✅ |
| Basic textures | ✅ |
| Point and spot lights (that are not baked) | ✅ |
| Directional lights | ❌ |
| Particle systems | ❌ |
| GPU-Instanced / Statically Batched Geometry | ✅ |
| Hardware Skinning | ✅ |
- BepInEx 5.x
- A Unity 2019+ game that uses MonoBleedingEdge (IL2CPP support will come later)
- Download the latest release
- Extract to the root of your Unity game
OR
- Install BepInEx in your Unity game
- Place all dlls inside the
.trexfolder of the remix archive in the game's root folder (next to the .exe) - Copy
UnityRemix.dlltoBepInEx/plugins/ - Launch the game
Edit BepInEx/config/com.Unity.remix.cfg:
Requirements: Visual Studio 2019+, .NET Framework 4.7.2+, BepInEx installed to a game, a Unity 2019+ Mono game
# Setup references
.\setup-references.ps1 -UnityPath "F:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL"
# Build
.\build.ps1 -Deploy -UnityPath "F:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL"