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[iOS] Avoid jitter and laggy when user is dragging on iOS Promotion devices #35592
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1b1b2d7
Add code in FlutterViewController and VSyncClient
luckysmg b655406
Add tests
luckysmg 8e93dae
Add tests
luckysmg 85bc1b5
Optimize code
luckysmg ba09d7c
Modify test
luckysmg 59000d6
Merge branch 'main' into touch_trigger
luckysmg 47abf4e
nits
luckysmg c6b77a9
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luckysmg 8fceea1
Merge branch 'flutter:main' into touch_trigger
luckysmg 2cd6988
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luckysmg 2bc5880
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Merge branch 'flutter:main' into touch_trigger
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| - (void)await; | ||
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| - (void)pause; | ||
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| - (void)invalidate; | ||
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| - (double)getRefreshRate; | ||
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Is VSyncClient necessary here? Since this is just for increasing resolution of touch events and doesn't directly affect rendering, should we just use CADisplayLink directly?
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Using VSyncClient ensures the preferred frame rate that used is the same as the one used on UIThread.